Hope you like grey on fucking grey !
On 15 July 2014 15:17, Peter Agg <[email protected]> wrote: > To be fair it's easier than using the Hypergraph + Connection Editor if > you're used to modern software. But yeah, it doesn't offer anything new or > anything. It's the same workflow with lipstick on. > > > On 15 July 2014 14:59, Gerbrand Nel <[email protected]> wrote: > >> It is there to show you just how old and useless Maya is. >> So far I've only found one cool thing it can do. You can re-connect >> expressions with it....uuhhm yes.. it realy blows the mind -_- >> The more I learn, the angrier I get. >> G >> >> On 2014/07/15 03:00 PM, Sergio Mucino wrote: >> >>> Yep, it's called the "Node Editor" (to make the difference with the >>> Hypergraph and Hypershade). As to "improved"... Well, I guess you already >>> found out for yourself. It's basically a new look with the same old >>> workflows from 20 years ago (ok, not really... Now you can drag connection >>> wires instead of using the Connection Editor... Yay). >>> >>> Sergio MuciƱo. >>> Sent from my iPad. >>> >>> On Jul 15, 2014, at 4:20 AM, Eric Mootz <[email protected]> wrote: >>>> >>>> Hey guys, >>>> >>>> Just installed Maya 2015, because I need its SDK to compile some >>>> plugins. >>>> >>>> Out of curiosity I took a look at the new version, especially the node >>>> editor. A few weeks ago I heard or read that they had improved the node >>>> editor, but from what I saw it is the same unusable piece of crap as >>>> before... not even close to the ICE Tree editor in Softimage. >>>> >>>> Did I miss something?? Is there a new node editor in Maya 2015 or not? >>>> >>>> Thanks! >>>> Eric >>>> >>>> >>>> >>> >> >

