Hope you like grey on fucking grey !

On 15 July 2014 15:17, Peter Agg <[email protected]> wrote:

> To be fair it's easier than using the Hypergraph + Connection Editor if
> you're used to modern software. But yeah, it doesn't offer anything new or
> anything. It's the same workflow with lipstick on.
>
>
> On 15 July 2014 14:59, Gerbrand Nel <[email protected]> wrote:
>
>> It is there to show you just how old and useless Maya is.
>> So far I've only found one cool thing it can do. You can re-connect
>> expressions with it....uuhhm yes.. it realy blows the mind -_-
>> The more I learn, the angrier I get.
>> G
>>
>> On 2014/07/15 03:00 PM, Sergio Mucino wrote:
>>
>>> Yep, it's called the "Node Editor" (to make the difference with the
>>> Hypergraph and Hypershade). As to "improved"... Well, I guess you already
>>> found out for yourself. It's basically a new look with the same old
>>> workflows from 20 years ago (ok, not really... Now you can drag connection
>>> wires instead of using the Connection Editor... Yay).
>>>
>>> Sergio MuciƱo.
>>> Sent from my iPad.
>>>
>>>  On Jul 15, 2014, at 4:20 AM, Eric Mootz <[email protected]> wrote:
>>>>
>>>> Hey guys,
>>>>
>>>> Just installed Maya 2015, because I need its SDK to compile some
>>>> plugins.
>>>>
>>>> Out of curiosity I took a look at the new version, especially the node
>>>> editor. A few weeks ago I heard or read that they had improved the node
>>>> editor, but from what I saw it is the same unusable piece of crap as
>>>> before... not even close to the ICE Tree editor in Softimage.
>>>>
>>>> Did I miss something?? Is there a new node editor in Maya 2015 or not?
>>>>
>>>> Thanks!
>>>> Eric
>>>>
>>>>
>>>>
>>>
>>
>

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