Thanks...I'll take a look at this.  Might not work on a low poly character.
 I was hoping for something driven by a weight map or something...something
I could paint or control.  I may need to rebuild the mesh vertex by vertex
in the order I need it :-/

Kris


On Thu, Jul 24, 2014 at 5:44 AM, wavo <[email protected]> wrote:

>  Am 7/24/2014 12:02 AM, schrieb Kris Rivel:
>
> Is there a way to reorder the vertex numbers based on a gradient, vertex
> map or weight map?  I thought there was a compound or something for this
> awhile back?
>
> Kris
>
> https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg
>
> there is an reorder vertex id-compund from Christian Gotzinger !
>
>
>
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