Thanks...I'll take a look at this. Might not work on a low poly character. I was hoping for something driven by a weight map or something...something I could paint or control. I may need to rebuild the mesh vertex by vertex in the order I need it :-/
Kris On Thu, Jul 24, 2014 at 5:44 AM, wavo <[email protected]> wrote: > Am 7/24/2014 12:02 AM, schrieb Kris Rivel: > > Is there a way to reorder the vertex numbers based on a gradient, vertex > map or weight map? I thought there was a compound or something for this > awhile back? > > Kris > > https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg > > there is an reorder vertex id-compund from Christian Gotzinger ! > > > > -- > > > *Walter Volbers* > Senior Animator > > *FIFTYEIGHT* 3D > Animation & Digital Effects GmbH > > Kontorhaus Osthafen > Lindleystraße 12 > 60314 Frankfurt am Main > Germany > > Telefon +49 (0) 69.48 000 55.50 > Telefax +49 (0) 69.48 000 55.15 > > > > *mailto:[email protected] <[email protected]> > http://www.fiftyeight.com <http://www.fiftyeight.com> * > > -------------------------------------------------------- > ESC*58* > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH > > > *http://www.ESC58.de <http://www.ESC58.de> * >

