If you have access to Houdini, I think there is several ways to re-order point IDs, maybe there is something that might work for you.
On Thu, Jul 24, 2014 at 2:47 PM, Kris Rivel <[email protected]> wrote: > Thanks...I'll take a look at this. Might not work on a low poly > character. I was hoping for something driven by a weight map or > something...something I could paint or control. I may need to rebuild the > mesh vertex by vertex in the order I need it :-/ > > Kris > > > On Thu, Jul 24, 2014 at 5:44 AM, wavo <[email protected]> wrote: > >> Am 7/24/2014 12:02 AM, schrieb Kris Rivel: >> >> Is there a way to reorder the vertex numbers based on a gradient, vertex >> map or weight map? I thought there was a compound or something for this >> awhile back? >> >> Kris >> >> https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg >> >> there is an reorder vertex id-compund from Christian Gotzinger ! >> >> >> >> -- >> >> >> *Walter Volbers* >> Senior Animator >> >> *FIFTYEIGHT* 3D >> Animation & Digital Effects GmbH >> >> Kontorhaus Osthafen >> Lindleystraße 12 >> 60314 Frankfurt am Main >> Germany >> >> Telefon +49 (0) 69.48 000 55.50 >> Telefax +49 (0) 69.48 000 55.15 >> >> >> >> *mailto:[email protected] <[email protected]> >> http://www.fiftyeight.com <http://www.fiftyeight.com> * >> >> -------------------------------------------------------- >> ESC*58* >> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH >> >> >> *http://www.ESC58.de <http://www.ESC58.de> * >> > >

