If you have access to Houdini, I think there is several ways to re-order
point IDs, maybe there is something that might work for you.


On Thu, Jul 24, 2014 at 2:47 PM, Kris Rivel <[email protected]> wrote:

> Thanks...I'll take a look at this.  Might not work on a low poly
> character.  I was hoping for something driven by a weight map or
> something...something I could paint or control.  I may need to rebuild the
> mesh vertex by vertex in the order I need it :-/
>
> Kris
>
>
> On Thu, Jul 24, 2014 at 5:44 AM, wavo <[email protected]> wrote:
>
>>  Am 7/24/2014 12:02 AM, schrieb Kris Rivel:
>>
>> Is there a way to reorder the vertex numbers based on a gradient, vertex
>> map or weight map?  I thought there was a compound or something for this
>> awhile back?
>>
>> Kris
>>
>> https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg
>>
>> there is an reorder vertex id-compund from Christian Gotzinger !
>>
>>
>>
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