Ha figures...I'll have to check out Houdini for sure now then. Thanks. Kris
On Thu, Jul 24, 2014 at 8:59 AM, Oscar Juarez <[email protected]> wrote: > If you have access to Houdini, I think there is several ways to re-order > point IDs, maybe there is something that might work for you. > > > On Thu, Jul 24, 2014 at 2:47 PM, Kris Rivel <[email protected]> wrote: > >> Thanks...I'll take a look at this. Might not work on a low poly >> character. I was hoping for something driven by a weight map or >> something...something I could paint or control. I may need to rebuild the >> mesh vertex by vertex in the order I need it :-/ >> >> Kris >> >> >> On Thu, Jul 24, 2014 at 5:44 AM, wavo <[email protected]> wrote: >> >>> Am 7/24/2014 12:02 AM, schrieb Kris Rivel: >>> >>> Is there a way to reorder the vertex numbers based on a gradient, vertex >>> map or weight map? I thought there was a compound or something for this >>> awhile back? >>> >>> Kris >>> >>> https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg >>> >>> there is an reorder vertex id-compund from Christian Gotzinger ! >>> >>> >>> >>> -- >>> >>> >>> *Walter Volbers* >>> Senior Animator >>> >>> *FIFTYEIGHT* 3D >>> Animation & Digital Effects GmbH >>> >>> Kontorhaus Osthafen >>> Lindleystraße 12 >>> 60314 Frankfurt am Main >>> Germany >>> >>> Telefon +49 (0) 69.48 000 55.50 >>> Telefax +49 (0) 69.48 000 55.15 >>> >>> >>> >>> *mailto:[email protected] <[email protected]> >>> http://www.fiftyeight.com <http://www.fiftyeight.com> * >>> >>> -------------------------------------------------------- >>> ESC*58* >>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH >>> >>> >>> *http://www.ESC58.de <http://www.ESC58.de> * >>> >> >> >

