Ha figures...I'll have to check out Houdini for sure now then.  Thanks.

Kris


On Thu, Jul 24, 2014 at 8:59 AM, Oscar Juarez <[email protected]>
wrote:

> If you have access to Houdini, I think there is several ways to re-order
> point IDs, maybe there is something that might work for you.
>
>
> On Thu, Jul 24, 2014 at 2:47 PM, Kris Rivel <[email protected]> wrote:
>
>> Thanks...I'll take a look at this.  Might not work on a low poly
>> character.  I was hoping for something driven by a weight map or
>> something...something I could paint or control.  I may need to rebuild the
>> mesh vertex by vertex in the order I need it :-/
>>
>> Kris
>>
>>
>> On Thu, Jul 24, 2014 at 5:44 AM, wavo <[email protected]> wrote:
>>
>>>  Am 7/24/2014 12:02 AM, schrieb Kris Rivel:
>>>
>>> Is there a way to reorder the vertex numbers based on a gradient, vertex
>>> map or weight map?  I thought there was a compound or something for this
>>> awhile back?
>>>
>>> Kris
>>>
>>> https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg
>>>
>>> there is an reorder vertex id-compund from Christian Gotzinger !
>>>
>>>
>>>
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>

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