Exactly. The fact that you can't scale your project is the problem, and the
cause why Softimage has only a few years to survive.

I'll still use Softimage as long as it gives me better performance even if
I have to deal with exports / imports to and from Maya, but let's face it,
SI has been murdered and It won't come back.


On Tue, Jul 29, 2014 at 3:20 PM, Andres Stephens <[email protected]>
wrote:

>  if only one could scale in future releases, having it not continue
> development is not that big of an issue - yes whatever gets the job done
> the best/quickest way - which also depends on the artists/workflow….  but
> damn, not being able to scale it later on will be.. a problem.
>
>

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