Exactly. The fact that you can't scale your project is the problem, and the cause why Softimage has only a few years to survive.
I'll still use Softimage as long as it gives me better performance even if I have to deal with exports / imports to and from Maya, but let's face it, SI has been murdered and It won't come back. On Tue, Jul 29, 2014 at 3:20 PM, Andres Stephens <[email protected]> wrote: > if only one could scale in future releases, having it not continue > development is not that big of an issue - yes whatever gets the job done > the best/quickest way - which also depends on the artists/workflow…. but > damn, not being able to scale it later on will be.. a problem. > >

