Softimage seems pretty scalable, adviz, kids TV, videogames, MMO, feature film.... :P
On 29 July 2014 12:17, Martin Yara <[email protected]> wrote: > Exactly. The fact that you can't scale your project is the problem, and > the cause why Softimage has only a few years to survive. > > I'll still use Softimage as long as it gives me better performance even if > I have to deal with exports / imports to and from Maya, but let's face it, > SI has been murdered and It won't come back. > > > On Tue, Jul 29, 2014 at 3:20 PM, Andres Stephens <[email protected]> > wrote: > >> if only one could scale in future releases, having it not continue >> development is not that big of an issue - yes whatever gets the job done >> the best/quickest way - which also depends on the artists/workflow…. but >> damn, not being able to scale it later on will be.. a problem. >> >> >

