Softimage seems pretty scalable, adviz, kids TV, videogames, MMO, feature
film.... :P


On 29 July 2014 12:17, Martin Yara <[email protected]> wrote:

> Exactly. The fact that you can't scale your project is the problem, and
> the cause why Softimage has only a few years to survive.
>
> I'll still use Softimage as long as it gives me better performance even if
> I have to deal with exports / imports to and from Maya, but let's face it,
> SI has been murdered and It won't come back.
>
>
> On Tue, Jul 29, 2014 at 3:20 PM, Andres Stephens <[email protected]>
> wrote:
>
>>  if only one could scale in future releases, having it not continue
>> development is not that big of an issue - yes whatever gets the job done
>> the best/quickest way - which also depends on the artists/workflow….  but
>> damn, not being able to scale it later on will be.. a problem.
>>
>>
>

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