Something I had made using a beta version of Clarisse IFX (pre-V1).
Rendered in 4 hours at 2300 x 1080 with full GI, motion blur, 12 million
blades of grass,
raytraced shadows and blurry reflections.
All rendered on one machine.

The animation isn't anything to write home about, but that isn't the point
of showing this...

https://vimeo.com/53084687






On Fri, Aug 15, 2014 at 1:12 PM, Perry Harovas <[email protected]>
wrote:

> Not in production, but I beta tested it last year, and it was quite speedy
> then.
> It was right before V1 was released, and as far as I can see, they have
> made
> a LOT of progress since then.
>
> I downloaded the eval for the n ew version just today, but haven't had the
> chance to open it yet.
>
> It had some UI weirdness (meaning the layout and design were unfamiliar to
> me), but even those
> look to have gotten sorted out by the look of the trailer and this video.
>
>
>
>
>
> On Fri, Aug 15, 2014 at 10:09 AM, Cristobal Infante <[email protected]>
> wrote:
>
>> Bringing this thread back from the dead...4 years later
>>
>> But how about this for Clarisse's viewport:
>>  4.500.000.000.000 (4.5 Trillion) Polygons @ 30 FPS
>> http://youtu.be/2goGF0G8iH0
>>
>> I understand Dneg has just bought a site license, so it's been taken
>> seriously.
>>
>>
>> http://dneg.com/dneg_vfx/dneg-purchase-global-site-license-for-isotropixs-clarisse/
>>
>> Anyone using it here?
>>
>>
>>
>>
>>
>> On 15 November 2010 10:23, Sam J. Bowling <[email protected]> wrote:
>>
>>> They tried the same thing with Character animation on Lightwave and it's
>>> got to be the worst character animation package on the market.... if you
>>> still consider it to even be "on the market".
>>>
>>> As for modos interface, I was not impressed enough with it to upgrade
>>> past v1. The XSI/Softimage interface was much more user friendly IMO. There
>>> is just way too much Lightwave in Modo for my tastes. I really got the
>>> impression that they didn't learn a thing from their past mistakes.
>>>
>>>
>>> At 10:18 AM 11/11/2010, you wrote:
>>>
>>>> I own Modo and it's my nr 1 application for Modeling/UVs. Its interface
>>>> is one of the best out there IMHO, so it's normal for others to try to get
>>>> that look and feel into their applications.
>>>> At the moment, Modo has a simple IK system that does the job on rigid
>>>> type of characters such as robots. Luxology never claimed that Modo is a
>>>> full character animation package, but that is to be implemented over time.
>>>> --
>>>> Paulo Barrelas
>>>>
>>>
>>> --
>>> Sam J. Bowling
>>>
>>>
>>
>
>
> --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>
> -25 Years Experience
> -Member of the Visual Effects Society (VES)
>



-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

-25 Years Experience
-Member of the Visual Effects Society (VES)

Reply via email to