It's a pretty cool application, it's really a WYSIWYG layout rendering and lighting packange. It pretty much doesn't care about the amount of geometry you generate inside of it. Feels light-weight and powerful. Rendering speed wise, it's sort of like Arnold to get a noise free image, but the viewport feedback is amazing. The other cool thing is the rule based material assignment and that sort of thing.
On Sat, Aug 16, 2014 at 6:49 PM, Rares Halmagean <[email protected]> wrote: > That looks amazing. I'll take a closer look and try it out. It's good to > see some innovation and competition. I imagine teams being able to create > content quicker with this. > > -Rares > > > On 8/15/2014 9:09 AM, Cristobal Infante wrote: > > Bringing this thread back from the dead...4 years later > > But how about this for Clarisse's viewport: > 4.500.000.000.000 (4.5 Trillion) Polygons @ 30 FPS > http://youtu.be/2goGF0G8iH0 > > I understand Dneg has just bought a site license, so it's been taken > seriously. > > > http://dneg.com/dneg_vfx/dneg-purchase-global-site-license-for-isotropixs-clarisse/ > > Anyone using it here? > > > > > > On 15 November 2010 10:23, Sam J. Bowling <[email protected]> wrote: > >> They tried the same thing with Character animation on Lightwave and it's >> got to be the worst character animation package on the market.... if you >> still consider it to even be "on the market". >> >> As for modos interface, I was not impressed enough with it to upgrade >> past v1. The XSI/Softimage interface was much more user friendly IMO. There >> is just way too much Lightwave in Modo for my tastes. I really got the >> impression that they didn't learn a thing from their past mistakes. >> >> >> At 10:18 AM 11/11/2010, you wrote: >> >>> I own Modo and it's my nr 1 application for Modeling/UVs. Its interface >>> is one of the best out there IMHO, so it's normal for others to try to get >>> that look and feel into their applications. >>> At the moment, Modo has a simple IK system that does the job on rigid >>> type of characters such as robots. Luxology never claimed that Modo is a >>> full character animation package, but that is to be implemented over time. >>> -- >>> Paulo Barrelas >>> >> >> -- >> Sam J. Bowling >> >> > > -- > > > *Rares Halmagean ___________________________________ *visual development > and 3d character & content creation. > *rarebrush.com* <http://rarebrush.com/> >

