It's a pretty cool application, it's really a WYSIWYG layout rendering and
lighting packange. It pretty much doesn't care about the amount of geometry
you generate inside of it. Feels light-weight and powerful. Rendering speed
wise, it's sort of like Arnold to get a noise free image, but the viewport
feedback is amazing. The other cool thing is the rule based material
assignment and that sort of thing.



On Sat, Aug 16, 2014 at 6:49 PM, Rares Halmagean <[email protected]>
wrote:

>  That looks amazing. I'll take a closer look and try it out. It's good to
> see some innovation and competition. I imagine teams being able to create
> content quicker with this.
>
> -Rares
>
>
> On 8/15/2014 9:09 AM, Cristobal Infante wrote:
>
> Bringing this thread back from the dead...4 years later
>
>  But how about this for Clarisse's viewport:
>  4.500.000.000.000 (4.5 Trillion) Polygons @ 30 FPS
> http://youtu.be/2goGF0G8iH0
>
>  I understand Dneg has just bought a site license, so it's been taken
> seriously.
>
>
> http://dneg.com/dneg_vfx/dneg-purchase-global-site-license-for-isotropixs-clarisse/
>
>  Anyone using it here?
>
>
>
>
>
> On 15 November 2010 10:23, Sam J. Bowling <[email protected]> wrote:
>
>> They tried the same thing with Character animation on Lightwave and it's
>> got to be the worst character animation package on the market.... if you
>> still consider it to even be "on the market".
>>
>> As for modos interface, I was not impressed enough with it to upgrade
>> past v1. The XSI/Softimage interface was much more user friendly IMO. There
>> is just way too much Lightwave in Modo for my tastes. I really got the
>> impression that they didn't learn a thing from their past mistakes.
>>
>>
>> At 10:18 AM 11/11/2010, you wrote:
>>
>>> I own Modo and it's my nr 1 application for Modeling/UVs. Its interface
>>> is one of the best out there IMHO, so it's normal for others to try to get
>>> that look and feel into their applications.
>>> At the moment, Modo has a simple IK system that does the job on rigid
>>> type of characters such as robots. Luxology never claimed that Modo is a
>>> full character animation package, but that is to be implemented over time.
>>> --
>>> Paulo Barrelas
>>>
>>
>>  --
>> Sam J. Bowling
>>
>>
>
> --
>
>
> *Rares Halmagean ___________________________________ *visual development
> and 3d character & content creation.
> *rarebrush.com* <http://rarebrush.com/>
>

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