That looks amazing. I'll take a closer look and try it out. It's good to see some innovation and competition. I imagine teams being able to create content quicker with this.

-Rares

On 8/15/2014 9:09 AM, Cristobal Infante wrote:
Bringing this thread back from the dead...4 years later

But how about this for Clarisse's viewport:


  4.500.000.000.000 (4.5 Trillion) Polygons @ 30 FPS

http://youtu.be/2goGF0G8iH0

I understand Dneg has just bought a site license, so it's been taken seriously.

http://dneg.com/dneg_vfx/dneg-purchase-global-site-license-for-isotropixs-clarisse/

Anyone using it here?





On 15 November 2010 10:23, Sam J. Bowling <[email protected] <mailto:[email protected]>> wrote:

    They tried the same thing with Character animation on Lightwave
    and it's got to be the worst character animation package on the
    market.... if you still consider it to even be "on the market".

    As for modos interface, I was not impressed enough with it to
    upgrade past v1. The XSI/Softimage interface was much more user
    friendly IMO. There is just way too much Lightwave in Modo for my
    tastes. I really got the impression that they didn't learn a thing
    from their past mistakes.


    At 10:18 AM 11/11/2010, you wrote:

        I own Modo and it's my nr 1 application for Modeling/UVs. Its
        interface is one of the best out there IMHO, so it's normal
        for others to try to get that look and feel into their
        applications.
        At the moment, Modo has a simple IK system that does the job
        on rigid type of characters such as robots. Luxology never
        claimed that Modo is a full character animation package, but
        that is to be implemented over time.
        --
        Paulo Barrelas


    --
    Sam J. Bowling



--
*Rares Halmagean
___________________________________
*visual development and 3d character & content creation.
*rarebrush.com* <http://rarebrush.com/>

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