That looks amazing. I'll take a closer look and try it out. It's good to
see some innovation and competition. I imagine teams being able to
create content quicker with this.
-Rares
On 8/15/2014 9:09 AM, Cristobal Infante wrote:
Bringing this thread back from the dead...4 years later
But how about this for Clarisse's viewport:
4.500.000.000.000 (4.5 Trillion) Polygons @ 30 FPS
http://youtu.be/2goGF0G8iH0
I understand Dneg has just bought a site license, so it's been taken
seriously.
http://dneg.com/dneg_vfx/dneg-purchase-global-site-license-for-isotropixs-clarisse/
Anyone using it here?
On 15 November 2010 10:23, Sam J. Bowling <[email protected]
<mailto:[email protected]>> wrote:
They tried the same thing with Character animation on Lightwave
and it's got to be the worst character animation package on the
market.... if you still consider it to even be "on the market".
As for modos interface, I was not impressed enough with it to
upgrade past v1. The XSI/Softimage interface was much more user
friendly IMO. There is just way too much Lightwave in Modo for my
tastes. I really got the impression that they didn't learn a thing
from their past mistakes.
At 10:18 AM 11/11/2010, you wrote:
I own Modo and it's my nr 1 application for Modeling/UVs. Its
interface is one of the best out there IMHO, so it's normal
for others to try to get that look and feel into their
applications.
At the moment, Modo has a simple IK system that does the job
on rigid type of characters such as robots. Luxology never
claimed that Modo is a full character animation package, but
that is to be implemented over time.
--
Paulo Barrelas
--
Sam J. Bowling
--
*Rares Halmagean
___________________________________
*visual development and 3d character & content creation.
*rarebrush.com* <http://rarebrush.com/>