On the subject of Soup

I love these plugins as well and also for them hard to install. My shelf
never worked as well.

If any one out there has any idea's that would be great.

Ben


On 16 August 2014 12:51, Marco Godinho <macgodi...@gmail.com> wrote:

>  does maya have a relax or smooth deformer?
>
> Yes, the cMuscleSystem node can be used as smooth or relax deformer.
>
> http://download.autodesk.com/us/maya/2010help/files/Muscle_Nodes_cMuscleSystem_node_.htm
>
> The rest point positions are stored when you create the node but I believe
> you can reset this rest state later (never tried, sorry) .
>
> The scripts that create the deformer will throw an error if you try to
> stack more than one, you can change those scripts or trick them by creating
> any other deformer before applying a new cMuscleSystem, afterwards you can
> delete the extra deformer (a cluster does the trick just fine).
>
> Hope it helps,
> Marco
>
>
>
>
> On 13 August 2014 12:24, Gerbrand Nel <nagv...@gmail.com> wrote:
>
>>  Ok now for the next problem.. does maya have a relax or smooth deformer?
>>
>> G
>> On 2014-08-13 12:29 PM, Raffaele Fragapane wrote:
>>
>> That's probably a better way to do it, working on components isn't a
>> Deformer and will eventually bite you in the arse.
>> On 13 Aug 2014 19:18, "Gerbrand Nel" <nagv...@gmail.com> wrote:
>>
>>>  oh cool, thanks Ben.
>>> I just figured out another way.
>>> I used a texture deformer, with no texture, just a white color and set
>>> my strength to -1.
>>> Seems to work pretty well too.
>>> G
>>>
>>> On 2014-08-13 11:07 AM, Ben Beckett wrote:
>>>
>>> it's in Edit Mesh  "Transform component"
>>> select your mesh and pull the z translate in or out
>>>
>>>  Ben
>>>
>>>
>>>  On 13 August 2014 09:33, Gerbrand Nel <nagv...@gmail.com> wrote:
>>>
>>>> Hey guys
>>>> Doing a bifrost job at the moment, and I would like to flatten my
>>>> liguid mesh a bit.
>>>> I'm thinking something like the softimage push deformer would work.
>>>> Is there something like this in Maya, and would it work on a bifrost
>>>> mesh?
>>>> Thanks guys
>>>> G
>>>>
>>>
>>>
>>>
>>
>

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