Richard Hurrey needs to frikken hurry ;) If its anything like his 501 series its going to be really good.
I haven’t hit any viewport issues in Modo yet, but I am not using very complex or high poly characters. Even then I still tend to use proxy geometry a lot and only really expose the stuff I am focused on. Back in the Day we called it working within limitations ;) Unfortunately now people want to be able to see everything while they are working. To me its distracting. From: Tim Crowson <[email protected]<mailto:[email protected]>> Reply-To: "[email protected]<mailto:[email protected]>" <[email protected]<mailto:[email protected]>> Date: Friday 22 August 2014 at 3:06 PM To: "[email protected]<mailto:[email protected]>" <[email protected]<mailto:[email protected]>> Subject: Re: Rigging and Animation in Modo There is FAR MORE rigging-related training coming down the road this year for Modo riggers. I know of two training series coming along, and as a 'tester' on one of them, can tell you it's pretty awesome stuff. -Tim On 8/22/2014 6:47 AM, Perry Harovas wrote: Cool video. Thanks for sharing Mauricio. Modo looks like it has some great tools based on everything I've seen in marketing, in this video and the previous one linked to by Pedro. As for C4D viewport performance, I find it faster than Houdini for most things, but slower than Soft. I haven't tested rigged characters performance yet, but if I find anything I will report back. I will say that I have been using only C4D for months now, and I really haven't hit any walls in terms of viewport performance that make it unusable (or unstable). Obviously that is specific to my experiences, possibly my hardware setup and certainly the requirements of the projects I am working on, so your mileage may vary. Perry On Aug 22, 2014, at 7:07 AM, Maurício P. Cuencas <[email protected]<mailto:[email protected]>> wrote: This one is also very good. https://vimeo.com/102273820 The rigger is/was a Maya user. His opinions about Modo. "i originally started in maya, didnt did allot of rigging, mostly animation and modelling every programs has some flaws, even how i`d love maya and the rigging and scripting tools, if you get the "modo way" of rigging it is superfast and easy to handle. i really like modo en enjoy rigging to the fullest . animation is a different story. i do find the deformation response very slowly in modo, in some heavy rigs i needed to put some low poly meshes in just to get a nice response, otherwise animation would be very difficult. i didnt played allot in 801 yet, but i`ve saw some neat new tools in there ! i must say modo keeps me happy :D" So I guess the major point is still viewport performace, something that C4D also has in common from what I read about it. ________________________________ Date: Fri, 22 Aug 2014 11:45:27 +0100 Subject: Rigging and Animation in Modo From: [email protected]<mailto:[email protected]> To: [email protected]<mailto:[email protected]> https://www.youtube.com/watch?v=5QYNqMeJ6Rs https://www.youtube.com/watch?v=-efceYXvY8s I don't know yet what to think of Modo... But these look interesting. -- ________________________________ [http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro Alpiarça dos Santos Animator 3DModeler Illustrator >> http://probiner.x10.mx/<http://probiner.x10.mx/> -- Tim Crowson Lead CG Artist Magnetic Dreams, Inc. 2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.com<http://www.magneticdreams.com> [email protected]<mailto:[email protected]> Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. 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