Richard Hurrey needs to frikken hurry ;) If its anything like his 501 series 
its going to be really good.

I haven’t hit any viewport issues in Modo yet, but I am not using very complex 
or high poly characters. Even then I still tend to use proxy geometry a lot and 
only really expose the stuff I am focused on. Back in the Day we called it 
working within limitations ;)  Unfortunately now people want to be able to see 
everything while they are working. To me its distracting.



From: Tim Crowson 
<[email protected]<mailto:[email protected]>>
Reply-To: 
"[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Date: Friday 22 August 2014 at 3:06 PM
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Subject: Re: Rigging and Animation in Modo

There is FAR MORE rigging-related training coming down the road this year for 
Modo riggers. I know of two training series coming along, and as a 'tester' on 
one of them, can tell you it's pretty awesome stuff.

-Tim

On 8/22/2014 6:47 AM, Perry Harovas wrote:
Cool video. Thanks for sharing Mauricio. Modo looks like it has some great 
tools based on everything I've seen in marketing, in this video and the 
previous one linked to by Pedro.

As for C4D viewport performance, I find it faster than Houdini for most things, 
but slower than Soft. I haven't tested rigged characters performance yet, but 
if I find anything I will report back. I will say that I have been using only 
C4D for months now, and I really haven't hit any walls in terms of viewport 
performance that make it unusable (or unstable). Obviously that is specific to 
my experiences, possibly my hardware setup and certainly the requirements of 
the projects I am working on, so your mileage may vary.

Perry



On Aug 22, 2014, at 7:07 AM, Maurício P. Cuencas 
<[email protected]<mailto:[email protected]>> wrote:

This one is also very good.

https://vimeo.com/102273820

The rigger is/was a Maya user. His opinions about Modo.

"i originally started in maya, didnt did allot of rigging, mostly animation and 
modelling
every programs has some flaws, even how i`d love maya and the rigging and 
scripting tools, if you get the "modo way" of rigging it is superfast and easy 
to handle.
i really like modo en enjoy rigging to the fullest .

animation is a different story.
i do find the deformation response very slowly in modo, in some heavy rigs i 
needed to put some low poly meshes in just to get a nice response, otherwise 
animation would be very difficult.
i didnt played allot in 801 yet, but i`ve saw some neat new tools in there !
i must say modo keeps me happy :D"

So I guess the major point is still viewport performace, something that C4D 
also has in common from what I read about it.

________________________________
Date: Fri, 22 Aug 2014 11:45:27 +0100
Subject: Rigging and Animation in Modo
From: [email protected]<mailto:[email protected]>
To: [email protected]<mailto:[email protected]>

https://www.youtube.com/watch?v=5QYNqMeJ6Rs
https://www.youtube.com/watch?v=-efceYXvY8s

I don't know yet what to think of Modo... But these look interesting.

--
________________________________
[http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]

Pedro Alpiarça dos Santos
Animator  3DModeler  Illustrator
>>  http://probiner.x10.mx/<http://probiner.x10.mx/>



--



Tim Crowson
Lead CG Artist

Magnetic Dreams, Inc.
2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
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