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Most operations became multithreaded in
C4d (being a pretty deep core change)
and Modo RayGL also seem to be helping alot, But I hope they eventully realise how the devil is in then details! (or rather the many little subtleties mostly noticable when more or less always rushing towards the deadlines.) XSI .. was/is particularly good for particularly exactly that.. it's sheer speed & "forgivingness" under fire. On 08/22/14 11:54, Jason S wrote:
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Title: Signature
- RE: Rigging and Animation in Modo Maurício P . Cuencas
- Re: Rigging and Animation in Modo Perry Harovas
- Re: Rigging and Animation in Modo Tim Crowson
- Re: Rigging and Animation in Modo Angus Davidson
- Re: Rigging and Animation in Modo Eric Thivierge
- Re: Rigging and Animation in M... Tim Crowson
- Re: Rigging and Animation ... Jason S
- Re: Rigging and Animation ... Serch Mucino
- RE: Rigging and Animation ... Maurício P . Cuencas
- Re: Rigging and Animation ... Jason S
- Re: Rigging and Animation ... Jason S
- Re: Rigging and Animation ... Mirko Jankovic
- Re: Rigging and Animation ... phil harbath
- Re: Rigging and Animation ... [email protected]
- Re: Rigging and Animation ... Sebastien Sterling
- Re: Rigging and Animation ... Cristobal Infante
- Re: Rigging and Animation ... philipp seis
- Re: Rigging and Animation ... Angus Davidson

