On 11 Sep 2014, at 00:13, Raffaele Fragapane <[email protected]> 
wrote:

> Talk about semantics escalating :)
> 
> The word open is like saying professional grade, or robust, or a number of 
> other things that are used because, in context, they fit.
> 
> Maya offered more and sooner than everybody else things like listeners, a 
> robust socket insertion point, an entry point into the main loop and control 
> over things like it's main event loop sleep, process priority, exposed the 
> graph to a fairly granular level, and offered early on what 16 years ago was 
> a fairly modern dev model for all kind of nodes in a fashion similar to what 
> the developers themselves would have access to.

This is probably the best explanation to the word "open" that has been made so 
far so thanks.

> That gap has closed considerably, and in some cases Maya has been surpassed 
> in "open-ness", or at least in what you can comfortably do (viewport work in 
> Maya is a gigantic pain in the arse in example for certain things, and 
> contexts are weak, but that's architectural, not blackboxing), but all in 
> all, if you decide to be objective rather than argumentative about it, it is 
> the one DCC app out there with the most of its guts exposed to the open air.
> 
> Softimage had made it to a close second and here and there even surpassed it, 
> and in general while less "open", as things tend to be better organized but 
> abstracted away from the guts, also a helluva lot more pleasurable to work 
> with (at least on windows). Houdini is a well known disgrace with the Boost 
> dependencies and with the HDK being largely uncharted and unexploited, and 
> the wrappers for it being more recent and not much better than a reshuffle.

I would love to know more about the Boost dependencies being an issue as I am 
not familiar with it.

> Max is single platform and incomprehensible to humans, and the rest of the 
> apps out there barely cover half the stretch of tasks Maya, Soft and Houdini 
> can tackle.
> 
> All in all, while at (frequent) times being just as pleasant as dipping your 
> balls in hot tar, Maya is the more "open" of the lot and has been for a 
> while, because the abstractions are very thin, and access has massive surface 
> with a lot of entry points.
> 
> For what most people think of when the word open it's used in context it can 
> lay an honest claim to being "very open".
> It can't quite say it's intuitive, or pleasant, or well organized, or even 
> fully featured in some regards, and it's the single most painful software out 
> there to do prototyping work in for a lot of stuff, but it certainly isn't 
> "closed".


thanks Rafa once again, very useful
jb

PS. your hot tar analogy really made my day.  ;-)

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