Because big enough productions can afford to create there own pipline?
Because AD takes the lazy approach of "let the clients find there own way
to deal with our shit"? cause apparently we need a Flip solver and a shaky
promise that in 3-4 years time we will have something kinda sorta maybe
like ICE, rather then a clean interface ?

On 9 September 2014 19:49, Paulo Cesar Duarte <[email protected]>
wrote:

> "General consensus about the rendering of layers and passes in Maya was
> 'what a mess!'."
>
> How can a software that is a leader in production of Vfx not having a more
> sophisticated render layers, the render layers in Softimage is incomparable.
>
> 2014-09-09 15:08 GMT-03:00 Jordi Bares <[email protected]>:
>
> Happy to see the coments form Mark, valuable information and goes to
>> confirm what I knew all along, AD killed the wrong product.
>>
>> :-P
>>
>> Jordi Bares
>> [email protected]
>>
>> On 9 Sep 2014, at 17:18, Paulo Cesar Duarte <[email protected]>
>> wrote:
>>
>> Softimage users having a first experience with Maya:
>>
>>
>> http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/
>>
>> "To summarise, Maya is extremely powerful, as is Softimage. Maya does not
>> have the eloquence or the innovative interface and is overly complex but it
>> has been designed to be entirely open. Maybe too open for this week’s
>> class. This has perplexed a lot of the broadcast/commercials participants
>> this week  who want to turn a job round quickly who thrive on the structure
>> and organization of the exquisitely designed explorer. Developing their
>> pipeline in Maya for these guys will be a tough call but they will have
>> left this course with a good understanding of the difference in approach,
>> what Maya is all about and what lies ahead of them."
>>
>>
>> Cheers.
>> Paulo Duarte
>>
>>
>>
>
>
> --
> paulo-duarte.com
>

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