I have use them quite a bit, particularly a lot when I was working on Snow
White and the Huntsman.  The are useful while concepting, but they are very
very finicky.  I have had something like what you are talking about, only
instead of them turning in on themselves I would get random 'pops' of
joints.  Hard to explain, but you'll know what I mean when it comes up.

Is it actually the joints moving or is it the mesh that is folding in on
itself?

If the joints of the fingers are rotating while you're actually rotating
the shoulder, from what I found there is not a whole lot you can do to fix
it besides actually deleting those spheres far enough up the chain and
recreating them.  So if the in your case I would pretty much delete the arm
and recreate.  Its vitally important as you are creating the rig to be test
rotating the joints as you go along. Not every one per se, but if you
create the legs I would test them before going onto the arms to make sure
its 'stable'.  As you test rotate, just ctrl z to get back to default or
make a layer, test, then delete.

Hard to say what the cause of it is.  In using them I've run in to all
sorts of strange issues that I feel like go unexplained why it happened.
In your case its possible on creation one of the base zpheres got rotated
in a weird way.  Also recommended that when you actually use it for posing
always use layers.  Several, actually.  I try to use layers for sections of
the body, incase I ran into an error or the popping I could start that
layer over without losing the rest.

hope that is useful,
Nic

On Wed, Sep 24, 2014 at 11:07 PM, Sebastien Sterling <
[email protected]> wrote:

> Hey there people, am dipping my toes into Zsphere rigging for posing,
> something i initially used to rig by hand.
>
> First impressions is that it is pretty awsome, no idea what kind of volume
> based eveloping is taking place, but i seem to typically be able to get a
> lot out f it
>
> I do have one issue that is fairly problematic, say the character is a
> biped,
>
> when i rotate the arm, the finger joints seem to turn on themselves, not
> sure if it's the Zspheres that are literally going haywire, or if its the
> mesh that simply can't follow through such extreme traslations.
>
>
> This may be a bit of a stretch if anyone has ever used this workflow and
> knows the pitfalls i would love to hear from them.
>
>
>

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