Yep have seen popping, happens usually when i turn off adaptive skinning preview, so not the worst place for it to happen i guess.
the trouble concerning the rogue joint twisting is, i have no idea if the mesh is moving independently or if it's the spheres.. i've kind of found a sweet spot now, a point at which it is acceptable enough for me to go back and just use the regular move tool. Thanks Nic, nice to hear info from an MD Boss :), feels like i'm taping the source. :P On 25 September 2014 17:47, Nic Sievers <[email protected]> wrote: > I have use them quite a bit, particularly a lot when I was working on Snow > White and the Huntsman. The are useful while concepting, but they are very > very finicky. I have had something like what you are talking about, only > instead of them turning in on themselves I would get random 'pops' of > joints. Hard to explain, but you'll know what I mean when it comes up. > > Is it actually the joints moving or is it the mesh that is folding in on > itself? > > If the joints of the fingers are rotating while you're actually rotating > the shoulder, from what I found there is not a whole lot you can do to fix > it besides actually deleting those spheres far enough up the chain and > recreating them. So if the in your case I would pretty much delete the arm > and recreate. Its vitally important as you are creating the rig to be test > rotating the joints as you go along. Not every one per se, but if you > create the legs I would test them before going onto the arms to make sure > its 'stable'. As you test rotate, just ctrl z to get back to default or > make a layer, test, then delete. > > Hard to say what the cause of it is. In using them I've run in to all > sorts of strange issues that I feel like go unexplained why it happened. > In your case its possible on creation one of the base zpheres got rotated > in a weird way. Also recommended that when you actually use it for posing > always use layers. Several, actually. I try to use layers for sections of > the body, incase I ran into an error or the popping I could start that > layer over without losing the rest. > > hope that is useful, > Nic > > On Wed, Sep 24, 2014 at 11:07 PM, Sebastien Sterling < > [email protected]> wrote: > >> Hey there people, am dipping my toes into Zsphere rigging for posing, >> something i initially used to rig by hand. >> >> First impressions is that it is pretty awsome, no idea what kind of >> volume based eveloping is taking place, but i seem to typically be able to >> get a lot out f it >> >> I do have one issue that is fairly problematic, say the character is a >> biped, >> >> when i rotate the arm, the finger joints seem to turn on themselves, not >> sure if it's the Zspheres that are literally going haywire, or if its the >> mesh that simply can't follow through such extreme traslations. >> >> >> This may be a bit of a stretch if anyone has ever used this workflow and >> knows the pitfalls i would love to hear from them. >> >> >> >

