Hi Matt That's the timestamp on the file, and on the wikipedia page for Cavia, it lists:
- *Ghost in the Shell: Stand Alone Complex <http://en.wikipedia.org/wiki/Ghost_in_the_Shell:_Stand_Alone_Complex_(video_game)>* - (2004, PlayStation 2 <http://en.wikipedia.org/wiki/PlayStation_2>) In Japan they kept using SOFTIMAGE|3D a lot longer than most people, so I assume they used 3D a bit on that game too. On Fri, Oct 17, 2014 at 1:40 PM, Matt Lind <[email protected]> wrote: > 2004? You sure that’s correct? Softimage|3D was already a few years past > retirement at that point. > > > > > > Matt > > > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Stephen Blair > *Sent:* Friday, October 17, 2014 10:02 AM > *To:* [email protected] > *Subject:* Friday Flashback #194 > > > > > > > > SOFTIMAGE|3D screenshot from September 2004, showing the Major Motoko > Kusanagi character from the Ghost in the Shell game developed by Cavia > > > > http://wp.me/powV4-36E >

