Hi Matt

That's the timestamp on the file, and on the wikipedia page for Cavia, it
lists:


   - *Ghost in the Shell: Stand Alone Complex
   
<http://en.wikipedia.org/wiki/Ghost_in_the_Shell:_Stand_Alone_Complex_(video_game)>*
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   (2004, PlayStation 2 <http://en.wikipedia.org/wiki/PlayStation_2>)


In Japan they kept using SOFTIMAGE|3D a lot longer than most people, so I
assume they used 3D a bit on that game too.



On Fri, Oct 17, 2014 at 1:40 PM, Matt Lind <[email protected]> wrote:

> 2004?  You sure that’s correct?  Softimage|3D was already a few years past
> retirement at that point.
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> Matt
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> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Stephen Blair
> *Sent:* Friday, October 17, 2014 10:02 AM
> *To:* [email protected]
> *Subject:* Friday Flashback #194
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> SOFTIMAGE|3D screenshot from September 2004, showing the Major Motoko
> Kusanagi character from the Ghost in the Shell game developed by Cavia
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> http://wp.me/powV4-36E
>

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