Softimage|3D 4.0 was still being used in Japan long after XSI was released.

On 17-Oct-14 14:11, Stephen Blair wrote:
Hi Matt

That's the timestamp on the file, and on the wikipedia page for Cavia, it lists:

  * /Ghost in the Shell: Stand Alone Complex
    
<http://en.wikipedia.org/wiki/Ghost_in_the_Shell:_Stand_Alone_Complex_%28video_game%29>/
 -
    (2004, PlayStation 2 <http://en.wikipedia.org/wiki/PlayStation_2>)


In Japan they kept using SOFTIMAGE|3D a lot longer than most people, so I assume they used 3D a bit on that game too.



On Fri, Oct 17, 2014 at 1:40 PM, Matt Lind <[email protected] <mailto:[email protected]>> wrote:

    2004? You sure that’s correct?  Softimage|3D was already a few
    years past retirement at that point.

    Matt

    *From:*[email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] *On Behalf Of
    *Stephen Blair
    *Sent:* Friday, October 17, 2014 10:02 AM
    *To:* [email protected]
    <mailto:[email protected]>
    *Subject:* Friday Flashback #194

    SOFTIMAGE|3D screenshot from September 2004, showing the Major
    Motoko Kusanagi character from the Ghost in the Shell game
    developed by Cavia

    http://wp.me/powV4-36E



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