Softimage|3D 4.0 was still being used in Japan long after XSI was released.
On 17-Oct-14 14:11, Stephen Blair wrote:
Hi Matt
That's the timestamp on the file, and on the wikipedia page for Cavia,
it lists:
* /Ghost in the Shell: Stand Alone Complex
<http://en.wikipedia.org/wiki/Ghost_in_the_Shell:_Stand_Alone_Complex_%28video_game%29>/
-
(2004, PlayStation 2 <http://en.wikipedia.org/wiki/PlayStation_2>)
In Japan they kept using SOFTIMAGE|3D a lot longer than most people,
so I assume they used 3D a bit on that game too.
On Fri, Oct 17, 2014 at 1:40 PM, Matt Lind <[email protected]
<mailto:[email protected]>> wrote:
2004? You sure that’s correct? Softimage|3D was already a few
years past retirement at that point.
Matt
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of
*Stephen Blair
*Sent:* Friday, October 17, 2014 10:02 AM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Friday Flashback #194
SOFTIMAGE|3D screenshot from September 2004, showing the Major
Motoko Kusanagi character from the Ghost in the Shell game
developed by Cavia
http://wp.me/powV4-36E