If I read this correctly I should list the OpenVDB workgroup (Olegs installation workgroup) before the SiToA workgroup!?
Morten Den 31. oktober 2014 kl. 15:03 skrev Stephen Blair <[email protected]>: > Hi Morton > > > Try applying my suggested change and see. > The SItoA 2.8 tbb.dll isn't the same as the OpenVDB supplied version, so if > that worked before, then it should still work with the Mootz version. > I don't remember if I ever tried installing OpenVDB with SItoA 2.8 > > > > > SItoA 2.8 > - ships with tbb.dll > - has "Arnold Shaders" plugin, not "ArnoldStaShaders", but using " > Application.Plugins("Arnold Shaders").OriginPath " is a bad idea. For > example, if OpenVDB is a workgroup plugin. > http://xsisupport.com/2014/04/01/loading-order-of-workgroup-plugins-and-addons/ > <http://xsisupport.com/2014/04/01/loading-order-of-workgroup-plugins-and-addons/> > > > > > > > > > On Fri, Oct 31, 2014 at 9:46 AM, Morten Bartholdy < [email protected] > <mailto:[email protected]> > wrote: > > Thanks for chiming in Stephen. Now it get's slightly complicated - I am on > > SiToA 2.8.0 so I don't know where it fits in here. > > > > I am actually using a tbb.dll that Erik Mootz provided with emFluid5 for it > > to work alongside SiToA. Would tbb.dll and tbb42.dll conflict? > > > > I can of course just try your method and see what happens. > > > > > > Morten > > > > > > > > > > > > > > > > Den 31. oktober 2014 kl. 14:25 skrev Stephen Blair < > > [email protected] <mailto:[email protected]> >: > > > > > Hi > > > > > > That will work if he's using an old version of SItoA (however, I don't > > > remember which came first: we removed tbb.dll, or we switched to > > > ArnoldStaShaders, or we did both the same release) > > > > > > But in summary: > > > > > > That third-party plugin is a bit old now and so it is doing a few things > > > wrong, if you have a recent version of SItoA: > > > > > > - There is no SItoA plugin called "Arnold Shaders" > > > - SItoA doesn't ship tbb42.dll > > > > > > In Application\Plugins\bin\nt- x86-64\VDB_shaderDefs_ai.pys, add this > > > line: > > > > > > import sipyutils > > > > > > > > > and then replace this line > > > dllPath_release = Application.Plugins("Arnold Shaders"). OriginPath + > > > "bin\\nt-x86-64\\tbb42.dll"; > > > with > > > dllPath_release = __sipath__ + "//tbb42.dll"; > > > > > > > > > Stephen > > > Solid Angle Support > > > > > > On Fri, Oct 31, 2014 at 9:13 AM, Francois Lord < [email protected] > > > <mailto:[email protected]> > wrote: > > > > in the VDB_shaderDefs_ai.pys, replace this line > > > > dllPath_release = Application.Plugins("Arnold Shaders").OriginPath + > > > > "bin\\nt-x86-64\\tbb42.dll"; > > > > by > > > > dllPath_release = Application.Plugins("ArnoldStaShaders").OriginPath + > > > > "bin\\nt-x86-64\\tbb42.dll"; > > > > > > > > > > > > On 31-Oct-14 08:48, Morten Bartholdy wrote: > > > > > > > > > > I just installed Oleg Bliznuks exciting OpenVDB stuff but ran in to a > > > > > snag > > > > > - I get this error when doing a renderregion on the cloud demo scene: > > > > > > > > > > ' WARNING : [arnold] node "VDBVolumeShaderSimple_ai" is not installed > > > > > ' ERROR : [sitoa]: Unable to load VDBVolumeShaderSimple_ai from the > > > > > Arnold > > > > > plugins (first occurrence: > > > > > Sources.Materials.DefaultLib.Scene_Material.VDBVolumeShaderSimple_ai) > > > > > > > > > > Upon Inspecting the Plugin Manager I can see that > > > > > VDB_shaderDefs_ai.pys has > > > > > a red triangle and checking its properties it says 262$This script > > > > > plug-in > > > > > contains erors and could not be loaded: <path: "path to workgroup > > > > > installation" > > > > > > > > > > I do have vcredist_x64 installed. Does anyone here know - could this > > > > > be > > > > > caused by the annoying tbb.dll conflict with Arnold? > > > > > > > > > > I am exploring the various ways to render emFluids and would really > > > > > like to > > > > > try Olegs shader out. > > > > > > > > > > > > > > > Cheers > > > > > Morten > > > > > > > > > > > > > >

