I just realized I should put your import sipyutils line in the top which fixed the ai red triangle problem. I still have another problem though when trying to renderregion the cloud example scene:
# WARNING : [arnold] node "VDBVolumeShaderSimple_ai" is not installed # ERROR : [sitoa]: Unable to load VDBVolumeShaderSimple_ai from the Arnold plugins (first occurrence: Sources.Materials.DefaultLib.Scene_Material.VDBVolumeShaderSimple_ai) Is this because the OpenVDB workgroup should be loaded before the SiToA workgroup? Morten Den 31. oktober 2014 kl. 15:51 skrev Stephen Blair <[email protected]>: > No, just try replacing this line > dllPath_release = Application.Plugins("Arnold Shaders"). OriginPath + > "bin\\nt-x86-64\\tbb42.dll"; > with > dllPath_release = __sipath__ + "//tbb42.dll"; > > > > > On Fri, Oct 31, 2014 at 10:45 AM, Morten Bartholdy < [email protected] > <mailto:[email protected]> > wrote: > > If I read this correctly I should list the OpenVDB workgroup (Olegs > > installation workgroup) before the SiToA workgroup!? > > > > Morten > > > > > > > > > > > > > > Den 31. oktober 2014 kl. 15:03 skrev Stephen Blair < > > [email protected] <mailto:[email protected]> >: > > > > > Hi Morton > > > > > > > > > Try applying my suggested change and see. > > > The SItoA 2.8 tbb.dll isn't the same as the OpenVDB supplied version, so > > > if > > > that worked before, then it should still work with the Mootz version. > > > I don't remember if I ever tried installing OpenVDB with SItoA 2.8 > > > > > > > > > > > > > > > SItoA 2.8 > > > - ships with tbb.dll > > > - has "Arnold Shaders" plugin, not "ArnoldStaShaders", but using " > > > Application.Plugins("Arnold Shaders").OriginPath " is a bad idea. For > > > example, if OpenVDB is a workgroup plugin. > > > http://xsisupport.com/2014/04/01/loading-order-of-workgroup-plugins-and-addons/ > > > <http://xsisupport.com/2014/04/01/loading-order-of-workgroup-plugins-and-addons/> > > > > > > > > > > > > > > > > > > > > > > > > > > > On Fri, Oct 31, 2014 at 9:46 AM, Morten Bartholdy < [email protected] > > > <mailto:[email protected]> > wrote: > > > > Thanks for chiming in Stephen. Now it get's slightly complicated - I am > > > > on > > > > SiToA 2.8.0 so I don't know where it fits in here. > > > > > > > > I am actually using a tbb.dll that Erik Mootz provided with emFluid5 for > > > > it > > > > to work alongside SiToA. Would tbb.dll and tbb42.dll conflict? > > > > > > > > I can of course just try your method and see what happens. > > > > > > > > > > > > Morten > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Den 31. oktober 2014 kl. 14:25 skrev Stephen Blair < > > > > [email protected] <mailto:[email protected]> >: > > > > > > > > > Hi > > > > > > > > > > That will work if he's using an old version of SItoA (however, I don't > > > > > remember which came first: we removed tbb.dll, or we switched to > > > > > ArnoldStaShaders, or we did both the same release) > > > > > > > > > > But in summary: > > > > > > > > > > That third-party plugin is a bit old now and so it is doing a few > > > > > things > > > > > wrong, if you have a recent version of SItoA: > > > > > > > > > > - There is no SItoA plugin called "Arnold Shaders" > > > > > - SItoA doesn't ship tbb42.dll > > > > > > > > > > In Application\Plugins\bin\nt- x86-64\VDB_shaderDefs_ai.pys, add this > > > > > line: > > > > > > > > > > import sipyutils > > > > > > > > > > > > > > > and then replace this line > > > > > dllPath_release = Application.Plugins("Arnold Shaders"). > > > > > OriginPath + > > > > > "bin\\nt-x86-64\\tbb42.dll"; > > > > > with > > > > > dllPath_release = __sipath__ + "//tbb42.dll"; > > > > > > > > > > > > > > > Stephen > > > > > Solid Angle Support > > > > > > > > > > On Fri, Oct 31, 2014 at 9:13 AM, Francois Lord < [email protected] > > > > > <mailto:[email protected]> > wrote: > > > > > > in the VDB_shaderDefs_ai.pys, replace this line > > > > > > dllPath_release = Application.Plugins("Arnold Shaders").OriginPath + > > > > > > "bin\\nt-x86-64\\tbb42.dll"; > > > > > > by > > > > > > dllPath_release = Application.Plugins("ArnoldStaShaders").OriginPath > > > > > > + > > > > > > "bin\\nt-x86-64\\tbb42.dll"; > > > > > > > > > > > > > > > > > > On 31-Oct-14 08:48, Morten Bartholdy wrote: > > > > > > > > > > > > > > I just installed Oleg Bliznuks exciting OpenVDB stuff but ran in > > > > > > > to a snag > > > > > > > - I get this error when doing a renderregion on the cloud demo > > > > > > > scene: > > > > > > > > > > > > > > ' WARNING : [arnold] node "VDBVolumeShaderSimple_ai" is not > > > > > > > installed > > > > > > > ' ERROR : [sitoa]: Unable to load VDBVolumeShaderSimple_ai from > > > > > > > the Arnold > > > > > > > plugins (first occurrence: > > > > > > > Sources.Materials.DefaultLib.Scene_Material.VDBVolumeShaderSimple_ai) > > > > > > > > > > > > > > Upon Inspecting the Plugin Manager I can see that > > > > > > > VDB_shaderDefs_ai.pys has > > > > > > > a red triangle and checking its properties it says 262$This script > > > > > > > plug-in > > > > > > > contains erors and could not be loaded: <path: "path to workgroup > > > > > > > installation" > > > > > > > > > > > > > > I do have vcredist_x64 installed. Does anyone here know - could > > > > > > > this be > > > > > > > caused by the annoying tbb.dll conflict with Arnold? > > > > > > > > > > > > > > I am exploring the various ways to render emFluids and would > > > > > > > really like to > > > > > > > try Olegs shader out. > > > > > > > > > > > > > > > > > > > > > Cheers > > > > > > > Morten > > > > > > > > > > > > > > > > > > > > > > > > > >

