We've been using Yeti converting grooms to curves, simulating long hair with nHair and using those cached curves as guides for our grooms with success, we even cache yeti, and render directly in softimage with the arnold procedural.
On Thu, Nov 6, 2014 at 9:22 AM, Gerbrand Nel <[email protected]> wrote: > I haven't used xgen, but make sure you understand how it saves files. > It doesn't save everything with the maya file, and I've heard of people > loosing work because they didn't realize this. > I'm dreading my first hair/fur job in maya . > I have gotten very comfortable with ice strands, and I don't think we'll > be seeing those in bifrost soon. > G > > On 06/11/2014 09:02, Raffaele Fragapane wrote: > > Don't use nHair for anything more than some simple wire dynamics attached > to a follicle would be the common piece of advice. > Haven't used xGen, but it's unlikely it could be worse than nHair > usability wise; to be that it would need to come with someone personally > delivering hammer blows to your forehead for every strand you comb, and I > haven't seen that in the feature list. > > On Thu, Nov 6, 2014 at 5:14 AM, Leendert A. Hartog <[email protected]> > wrote: > >> Could someone please explain to me the main differences between >> Maya nHair and Softimage "Shave" hair >> and what the benefits and disadvantages would/could be (if any) >> to use Maya nHair instead of Softimage hair? >> Thanks in advance... >> >> Greetz >> Leendert >> >> -- >> >> Leendert A. Hartog AKA Hirazi Blue >> Administrator NOT the owner of si-community.com >> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > > >

