could you share the level of detail required? is this a game asset or for a
cut scene (is topology a factor) ? will all this be in the distance or will
the camera be zooming in close on things ?

sorry for all the questions, am just trying to ascertain how doable this
might be.

On 16 November 2014 16:23, Alok Gandhi <[email protected]> wrote:

> Yea I know, but not possible in this case. It needs to done for a major
> developer's launch.
>
> On Sun, Nov 16, 2014 at 6:41 PM, Juhani Karlsson <
> [email protected]> wrote:
>
>> With so tight deadline I would go with turbosquid on all the generic
>> assets and model only what is needed.
>> On 16 Nov 2014 13:42, "Alok Gandhi" <[email protected]> wrote:
>>
>>> Yes textured lit and baked. It is a township - A group of residential
>>> towers spread over a hige land area with common eminities like gardens,
>>> pools, gyms etc.
>>>
>>> Sent from my iPhone
>>>
>>> On 16-Nov-2014, at 4:16 pm, Sebastien Sterling <
>>> [email protected]> wrote:
>>>
>>> are these also to be textured ?, and is Township, just town ?
>>>
>>> On 16 November 2014 10:13, Alok Gandhi <[email protected]>
>>> wrote:
>>>
>>>> Hi,
>>>>
>>>> Do contact me in case you have worked on a massive scale project
>>>> involving a huge township property. I prefer a team of artists if possible
>>>> as this one will be on a very tight deadline.
>>>>
>>>> I need Modelling a township with multiple residential towers with
>>>> texture baking, The work should be done in a 3-4 days starting somewhere in
>>>> the middle of next week, so I guess it has to involve multiple artists. If
>>>> you know such a team or are a part of one, please do not hesitate to
>>>> contact me. No renders required, I am fine with a baked asset in any
>>>> format, fbx or obj.
>>>>
>>>>
>>>> Quality and previous experience is preferred.
>>>>
>>>> I have no reservations on which DCC you use. It can Softimage, Max or
>>>> Maya. I just the need the asset.
>>>>
>>>> Cheers!
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>
>>>
>
>
> --
>

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