could you share the level of detail required? is this a game asset or for a cut scene (is topology a factor) ? will all this be in the distance or will the camera be zooming in close on things ?
sorry for all the questions, am just trying to ascertain how doable this might be. On 16 November 2014 16:23, Alok Gandhi <[email protected]> wrote: > Yea I know, but not possible in this case. It needs to done for a major > developer's launch. > > On Sun, Nov 16, 2014 at 6:41 PM, Juhani Karlsson < > [email protected]> wrote: > >> With so tight deadline I would go with turbosquid on all the generic >> assets and model only what is needed. >> On 16 Nov 2014 13:42, "Alok Gandhi" <[email protected]> wrote: >> >>> Yes textured lit and baked. It is a township - A group of residential >>> towers spread over a hige land area with common eminities like gardens, >>> pools, gyms etc. >>> >>> Sent from my iPhone >>> >>> On 16-Nov-2014, at 4:16 pm, Sebastien Sterling < >>> [email protected]> wrote: >>> >>> are these also to be textured ?, and is Township, just town ? >>> >>> On 16 November 2014 10:13, Alok Gandhi <[email protected]> >>> wrote: >>> >>>> Hi, >>>> >>>> Do contact me in case you have worked on a massive scale project >>>> involving a huge township property. I prefer a team of artists if possible >>>> as this one will be on a very tight deadline. >>>> >>>> I need Modelling a township with multiple residential towers with >>>> texture baking, The work should be done in a 3-4 days starting somewhere in >>>> the middle of next week, so I guess it has to involve multiple artists. If >>>> you know such a team or are a part of one, please do not hesitate to >>>> contact me. No renders required, I am fine with a baked asset in any >>>> format, fbx or obj. >>>> >>>> >>>> Quality and previous experience is preferred. >>>> >>>> I have no reservations on which DCC you use. It can Softimage, Max or >>>> Maya. I just the need the asset. >>>> >>>> Cheers! >>>> >>>> >>>> >>>> -- >>>> >>> >>> > > > -- >

