110% to what Mirko is saying, outliner and node editor, just not even close to explorer/render tree + passes and those are things that make me fill like home when working in XSI.
On Wed, Nov 26, 2014 at 8:48 AM, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote: > Again +1 as well for "make it like SI" > It is not overstatement that SI explorer/outliner sister is best out > there. gives you complete overview and scene organisation AND access to > every single needed attribute and anything you can possibly need in working > with scene. > Softimage scene explorer is one of main workhorses and not without reason > so be sure to see what was done there in any case. > Not holding any fingers ofc but just an idea.. > There will always be comment make it like SI so that is completely > natural, but SI scene explorer and render pass system should be No1 on list > to push them into maya if possible at all. > > On Wed, Nov 26, 2014 at 8:15 AM, Sebastien Sterling < > sebastien.sterl...@gmail.com> wrote: > >> +1 Gerbrand, it's good to remember that the ui reflects the way stuff was >> initially setup, and not the other way around. thhere will most likely come >> a time where surface polishing won't be enough without delving deeper. >> >> > -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel: https://vimeo.com/72183649 web: www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com