110% to what Mirko is saying, outliner and node editor, just not even close
to explorer/render tree + passes and those are things that make me fill
like home when working in XSI.

On Wed, Nov 26, 2014 at 8:48 AM, Mirko Jankovic <mirkoj.anima...@gmail.com>
wrote:

> Again +1 as well for "make it like SI"
> It is not overstatement that SI explorer/outliner sister is best out
> there. gives you complete overview and scene organisation AND access to
> every single needed attribute and anything you can possibly need in working
> with scene.
> Softimage scene explorer is one of main workhorses and not without reason
> so be sure to see what was done there in any case.
> Not holding any fingers ofc but just an idea..
> There will always be comment make it like SI so that is completely
> natural, but SI scene explorer and render pass system should be No1 on list
> to push them into maya if possible at all.
>
> On Wed, Nov 26, 2014 at 8:15 AM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> +1 Gerbrand, it's good to remember that the ui reflects the way stuff was
>> initially setup, and not the other way around. thhere will most likely come
>> a time where surface polishing won't be enough without delving deeper.
>>
>>
>


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