You can do this with the copy button at the bottom, but its not what we
are used to.
On 26/11/2014 12:02, Marco Peixoto wrote:
A nice addition would an option to LOCK the Attribute editor like we
can with Softimage PPGs so it wont change when selecting another object.
On Wed, Nov 26, 2014 at 10:54 AM, Ivan Vasiljevic <[email protected]
<mailto:[email protected]>> wrote:
110% to what Mirko is saying, outliner and node editor, just not
even close to explorer/render tree + passes and those are things
that make me fill like home when working in XSI.
On Wed, Nov 26, 2014 at 8:48 AM, Mirko Jankovic
<[email protected] <mailto:[email protected]>> wrote:
Again +1 as well for "make it like SI"
It is not overstatement that SI explorer/outliner sister is
best out there. gives you complete overview and scene
organisation AND access to every single needed attribute and
anything you can possibly need in working with scene.
Softimage scene explorer is one of main workhorses and not
without reason so be sure to see what was done there in any case.
Not holding any fingers ofc but just an idea..
There will always be comment make it like SI so that is
completely natural, but SI scene explorer and render pass
system should be No1 on list to push them into maya if
possible at all.
On Wed, Nov 26, 2014 at 8:15 AM, Sebastien Sterling
<[email protected]
<mailto:[email protected]>> wrote:
+1 Gerbrand, it's good to remember that the ui reflects
the way stuff was initially setup, and not the other way
around. thhere will most likely come a time where surface
polishing won't be enough without delving deeper.
--
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel: https://vimeo.com/72183649
web: www.ivasiljevic.com <http://ivasiljevic.com>
email: [email protected]
<mailto:[email protected]>
[email protected] <mailto:[email protected]>