The trick is you don¹t get the Data to Maya. You get it to a solid dependable format that Maya (or whatever can read) In theory you can send it to blender which is actually pretty decent for rendering and compositing.
On 2014/12/06, 6:54 PM, "Leendert A. Hartog" <[email protected]> wrote: >Oh, it's definitively worth looking into once it finally arrives. >As a renderer I'll surely take it for a spin. >Even if that means my return to Maya. >But I somehow don't like having to get data from Softimage to Maya and >vice versa. >To most of you it must be second nature. To me it still has an touch of >voodoo. > >Greetz >Leendert > >-- > >Leendert A. Hartog AKA Hirazi Blue >Administrator NOT the owner of si-community.com > <table width="100%" border="0" cellspacing="0" cellpadding="0" style="width:100%;"> <tr> <td align="left" style="text-align:justify;"><font face="arial,sans-serif" size="1" color="#999999"><span style="font-size:11px;">This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. </span></font></td> </tr> </table>

