@ROB, I can´t get to the link where you mention: "also someone at mental ray 
did implement a dual scattering shader for 3.12 - see here for details under 
human hair, not sure if its included in 2015 or not look for basehair". Could 
you please help me out with the link? Susantos made that video some years ago. 
I remember opening Vimeo, and Boom! I was researching for dual scattering, 
until I found Imahn Saldeghi´s Disney paper. I tried to replicate it on mental 
ray, some of it went well...but not totally. :)
Thanks. David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
      From: Anto Matkovic <[email protected]>
 To: "[email protected]" <[email protected]> 
 Sent: Sunday, December 7, 2014 3:07 PM
 Subject: Re: realistic hair shading SI-MR
   
Well, a lot of people got it to work. But it was a practice, to do not share 
such thing with 'everyone'. Yeah I also have one, created by masters, but I'm 
unable to share it. As far as I know, Modo 601 and Mantra from Houdini 13, are 
the first 3d apps, having this dual thing, right out of the box. Red Shift too, 
if I understood correctly. So entire Renderman mystification became fairly 
irrelevant, today.

      From: Rob Chapman <[email protected]>
 To: Anto Matkovic <[email protected]>; "[email protected]" 
<[email protected]> 
 Sent: Sunday, December 7, 2014 6:54 PM
 Subject: Re: realistic hair shading SI-MR
   
re: renderman dual scattering in softimage, appears someone has it working in 
3delight
https://vimeo.com/19108621

also someone at mental ray did implement a dual scattering shader for 3.12 - 
see here for details under human hair, not sure if its included in 2015 or not 
look for basehair
best
Rob


   

  

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