That's great! Thanks Paul =)

On Thu, Dec 11, 2014 at 3:48 PM, Paul Doyle <[email protected]> wrote:

> (X-Post from 3DPro)
>
> Hi everyone - something that has come up a few times with customers has
> been 'can you give us some sample deformers written in KL for us to get
> started?'. The Rigging Toolbox is our pass at doing just that: a public
> repo where people can see how we've approached things like delta mush (is
> it too late to be considered part of the DM hype train?) and contribute
> back their own work if they want to.
>
> video here: https://vimeo.com/114272905
> website + link to repo: http://fabricengine.com/rigging-toolbox/
>
> "The Rigging Toolbox provides a collection of production relevant tools
> that can be used when building character pipelines using Fabric Engine.
> These tools can be used as is, or purely as reference as you build your own
> implementations. Recently we have added a suite of deformers and are now
> working on leveraging our GPU compute capabilities with these deformers."
>
> The rigging toolbox works in Maya, Max and Softimage with our Splice
> plugin, so this all has the usual Fabric benefits of encapsulation and
> portability. As we move to visual programming next year, this work will all
> be compatible there as well.
>
> Last infomercial piece: http://fabricengine.com/get-fabric/ Fabric is
> free for individuals and we're giving 50 free licenses to studios, which
> helps when you're hoping people will contribute to a project like this.
>
> Thanks,
>
> Paul
>



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