Hi Paul,

Still no plan to make the Core open sourced (perhaps dual licensed ala Oracle) and available to open sourced projects ?

I see you are now in need for more users/clients, perhaps this could be the right time ?

Cheers,
Guy.
--

guy rabiller | radfac founder | raa.tel


On 11/12/14 22:48, Paul Doyle wrote:
(X-Post from 3DPro)

Hi everyone - something that has come up a few times with customers has been 'can you give us some sample deformers written in KL for us to get started?'. The Rigging Toolbox is our pass at doing just that: a public repo where people can see how we've approached things like delta mush (is it too late to be considered part of the DM hype train?) and contribute back their own work if they want to.

video here: https://vimeo.com/114272905
website + link to repo: http://fabricengine.com/rigging-toolbox/

"The Rigging Toolbox provides a collection of production relevant tools that can be used when building character pipelines using Fabric Engine. These tools can be used as is, or purely as reference as you build your own implementations. Recently we have added a suite of deformers and are now working on leveraging our GPU compute capabilities with these deformers."

The rigging toolbox works in Maya, Max and Softimage with our Splice plugin, so this all has the usual Fabric benefits of encapsulation and portability. As we move to visual programming next year, this work will all be compatible there as well.

Last infomercial piece: http://fabricengine.com/get-fabric/ Fabric is free for individuals and we're giving 50 free licenses to studios, which helps when you're hoping people will contribute to a project like this.

Thanks,

Paul

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