Hi Paul,
Still no plan to make the Core open sourced (perhaps dual licensed ala
Oracle) and available to open sourced projects ?
I see you are now in need for more users/clients, perhaps this could be
the right time ?
Cheers,
Guy.
--
guy rabiller | radfac founder | raa.tel
On 11/12/14 22:48, Paul Doyle wrote:
(X-Post from 3DPro)
Hi everyone - something that has come up a few times with customers
has been 'can you give us some sample deformers written in KL for us
to get started?'. The Rigging Toolbox is our pass at doing just that:
a public repo where people can see how we've approached things like
delta mush (is it too late to be considered part of the DM hype
train?) and contribute back their own work if they want to.
video here: https://vimeo.com/114272905
website + link to repo: http://fabricengine.com/rigging-toolbox/
"The Rigging Toolbox provides a collection of production relevant
tools that can be used when building character pipelines using Fabric
Engine. These tools can be used as is, or purely as reference as you
build your own implementations. Recently we have added a suite of
deformers and are now working on leveraging our GPU compute
capabilities with these deformers."
The rigging toolbox works in Maya, Max and Softimage with our Splice
plugin, so this all has the usual Fabric benefits of encapsulation and
portability. As we move to visual programming next year, this work
will all be compatible there as well.
Last infomercial piece: http://fabricengine.com/get-fabric/ Fabric is
free for individuals and we're giving 50 free licenses to studios,
which helps when you're hoping people will contribute to a project
like this.
Thanks,
Paul