Hi Guy - no, we're not planning to open-source the core. Thanks for the analysis of our client base and users ;)
Paul On 11 December 2014 at 21:28, Guy Rabiller <[email protected]> wrote: > > > Hi Paul, > > Still no plan to make the Core open sourced (perhaps dual licensed ala > Oracle) and available to open sourced projects ? > > I see you are now in need for more users/clients, perhaps this could be > the right time ? > > Cheers, > Guy. > -- > > guy rabiller | radfac founder | raa.tel > > > On 11/12/14 22:48, Paul Doyle wrote: > > (X-Post from 3DPro) > > Hi everyone - something that has come up a few times with customers has > been 'can you give us some sample deformers written in KL for us to get > started?'. The Rigging Toolbox is our pass at doing just that: a public > repo where people can see how we've approached things like delta mush (is > it too late to be considered part of the DM hype train?) and contribute > back their own work if they want to. > > video here: https://vimeo.com/114272905 > website + link to repo: http://fabricengine.com/rigging-toolbox/ > > "The Rigging Toolbox provides a collection of production relevant tools > that can be used when building character pipelines using Fabric Engine. > These tools can be used as is, or purely as reference as you build your own > implementations. Recently we have added a suite of deformers and are now > working on leveraging our GPU compute capabilities with these deformers." > > The rigging toolbox works in Maya, Max and Softimage with our Splice > plugin, so this all has the usual Fabric benefits of encapsulation and > portability. As we move to visual programming next year, this work will all > be compatible there as well. > > Last infomercial piece: http://fabricengine.com/get-fabric/ Fabric is > free for individuals and we're giving 50 free licenses to studios, which > helps when you're hoping people will contribute to a project like this. > > Thanks, > > Paul > > >

