Rigging toolbox looks super interesting and a great example of how to do
some things. It's very helpful, thanks for doing this!

On Fri, Dec 12, 2014 at 2:17 PM, Sebastien Sterling <
[email protected]> wrote:
>
> I think open source is at it's best when someone just puts something out
> into the world and decides to takes a back seat. The FE guys are actively
> developing the platform, it's theirs and they are best suited to develop it
> further.
>
> Don't be calus Guy, i don't think paul has anything against open source,
> he is just saying that successful examples of it in co-relation with the
> complexity of the tools we use are few and far between.
>
> The FE guys will probably keep denying the consolidation of a DCC even as
> they pave over the last panel of the Maya UI with KL :P
>
>
>
> On 12 December 2014 at 18:49, Paul Doyle <[email protected]> wrote:
>>
>> I explained the reasoning, I'm not going to go into this topic any
>> further.
>>
>> On 12 December 2014 at 13:47, Guy Rabiller <[email protected]>
>> wrote:
>>>
>>>
>>> But I have the feeling you think open-source automatically means 'free'.
>>>
>>> Your business is not selling software (I hope), your business is selling
>>> licenses.
>>>
>>> Using a dual-licenses approach, it would be free to use for
>>> non-commercial open-sourced projects, but studios would still have to pay
>>> licenses for proprietary development. So no change here in terms of
>>> business, this could even be transparent for your existing customers.
>>> Nothing would change for them and you would get the same amount of money
>>> from them.
>>>
>>> Yet, instead allowing them to distribute free Fabric tools if they
>>> choose to, this could perhaps allow them to sell Fabric tools too. Better
>>> business model for everyone.
>>>
>>> While being open-sourced and free for non commercial developments, trust
>>> is back and open-sourced communities developments could start.
>>>
>>> ps: a contract means nothing if a company disappear, I believe I'm not
>>> the only one who has experienced that.
>>>
>>> Cheers,
>>> Guy.
>>> --
>>>
>>> guy rabiller | radfac founder | raa.tel
>>>
>>>
>>> On 12/12/14 19:01, Paul Doyle wrote:
>>>
>>> The fact is there are no successful open-source companies in our
>>> industry because the numbers don't work. The companies that do open-source
>>> in our industry are doing something else as their main business. Our main
>>> business is selling software. Typically a software company open-sources if
>>> they see an opportunity to build a services business/premium support model
>>> around their software - the conversion percentages here are typically <5%
>>> of the user base and often much lower. Simply put - our industry is too
>>> technical ("we don't need no stinking support") and too small (how many
>>> studios are there globally above 10 employees?) for that to be viable, we
>>> would die.
>>>
>>>  As for trust - that was really my point in my last email. Fabric makes
>>> guarantees through our licensing agreements with customers - they don't
>>> have to trust what I tell them, they have a contract that gives them what
>>> they need.
>>>
>>>  I get that many people feel burned and why that makes a very
>>> compelling argument for OSS alternatives. If we felt that we could be
>>> successful doing that, then we'd be doing it. There is no moral opposition
>>> to the notion of open-sourcing, it's a matter of doing such a thing if and
>>> when it makes sense. Right now that's not our position.
>>>
>>>
>>> On 12 December 2014 at 12:33, Guy Rabiller <[email protected]>
>>> wrote:
>>>>
>>>>
>>>> Yeah well, with all the lies Autodesk gave us, how come can you expect
>>>> to be trusted ?
>>>>
>>>> Nothing personal though, you are not responsible.
>>>>
>>>> But the trust is lost, broken, irreversibly. They did a pretty good job
>>>> at it. Blame them.
>>>>
>>>> The only projects and products that deserve trust are open sourced
>>>> projects. Period.
>>>>
>>>> Yet I still don't understand why you are so afraid to open source the
>>>> core using a dual license. Take Berkeley DB from Oracle for instance. Open
>>>> sourced, dual licensed. I don't think Oracle stakes holders are less
>>>> business oriented than Autodesk ones. Wiser perhaps ?
>>>>
>>>> Cheers,
>>>> Guy.
>>>> --
>>>>
>>>> guy rabiller | radfac founder | raa.tel
>>>>
>>>>
>>>>   On 12/12/14 18:10, Paul Doyle wrote:
>>>>
>>>> Our customers all have agreements that protect them, and next year
>>>> we'll be pushing on the 3rd party licensing model which will also allow
>>>> people to distribute free Fabric tools if they choose to. If someone wanted
>>>> to build a full-on DCC then we'd have a license agreement that would
>>>> protect them as well.
>>>>
>>>>  There are more approaches to this than just 'open source all the
>>>> things!'.
>>>>
>>>> On 12 December 2014 at 11:27, Guy Rabiller <[email protected]>
>>>> wrote:
>>>>>
>>>>>
>>>>> Create a whole dcc on top of a proprietary closed source product that
>>>>> can disappear or be trashed at any time ? Are you kidding ? Will you ever
>>>>> learn ?
>>>>>
>>>>> I guess loosing Softimage was not enough for you ? Or you simply don't
>>>>> care ?
>>>>>
>>>>> I still do. For a long time.
>>>>>
>>>>> Cheers,
>>>>> Guy.
>>>>> --
>>>>>
>>>>> guy rabiller | radfac founder | raa.tel
>>>>>
>>>>>
>>>>>   On 12/12/14 14:39, Ahmidou Lyazidi wrote:
>>>>>
>>>>> Il don't  see the need to expose the core either, you can already
>>>>> create a whole dcc by yourself. You can extend the Splice standalone and
>>>>> add as many feature as you want. You can add/derive/modify all the KL
>>>>> objects. You can draw whatever you want in modern opengl and interact with
>>>>> the objects in the viewport. Integrate. c++ libraries and finally 
>>>>> customize
>>>>> the ui with QT.
>>>>> What would you like to do by changing the core?
>>>>> Le 12 déc. 2014 06:00, "Thomas Mansencal" <[email protected]>
>>>>> a écrit :
>>>>>
>>>>>> Excellent! I'm not a rigger but my friends rigger are now aware :)
>>>>>>
>>>>>> On Fri Dec 12 2014 at 10:31:36 AM Sebastien Sterling <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>>
>>>>>>> Hot shit this stuff looks cool, just make a DCC already :P
>>>>>>>
>>>>>>>  Na i get why that can't be a priority right now, still all this
>>>>>>> awsome...
>>>>>>>
>>>>>>>  We are hungry for more i'm sure :) so congrats to all and to you
>>>>>>> Paul.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 12 December 2014 at 08:23, Nicolas Esposito <[email protected]>
>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Great job guys!
>>>>>>>>
>>>>>>>>  I'm very interested especially regarding the DeltaMush modifier,
>>>>>>>> looks fantastic!
>>>>>>>>
>>>>>>>>  Very interesting is the Blendshapes rig...about that I'm thinking
>>>>>>>> that the debugging of the blendshape could be used for realtime 
>>>>>>>> deformation
>>>>>>>> ( displacement or wrinkle maps ) that triggers automatically ( ala
>>>>>>>> Facerobot but much quicker ).
>>>>>>>>
>>>>>>>>  I'm still not familiar with Fabric Engine so pardon my questions
>>>>>>>> but:
>>>>>>>> - Regarding the captain atom rig, if I understood correctly you are
>>>>>>>> able via Alembic to bake all the deformation you setup with the Rigging
>>>>>>>> Toolbox and then via script apply those deformation on the source mesh
>>>>>>>> itself, right? so, after I did all the deformations I want I can simply
>>>>>>>> bake those deformations with a script and then export the rig itself 
>>>>>>>> in FBX
>>>>>>>> and those deformations are baked in, right?
>>>>>>>>
>>>>>>>>  - Same question, but related to tge blendshape rig...at 22.10 the
>>>>>>>> locator is described as a container which holds the geometry, but 
>>>>>>>> there's
>>>>>>>> no actual geometry in the scene...in this case how the export in FBX 
>>>>>>>> would
>>>>>>>> work?
>>>>>>>>
>>>>>>>>  Cheers guys, this looks awesome!
>>>>>>>>
>>>>>>>> 2014-12-12 3:46 GMT+01:00 Paul Doyle <[email protected]>:
>>>>>>>>>
>>>>>>>>> Hi Guy - no, we're not planning to open-source the core. Thanks
>>>>>>>>> for the analysis of our client base and users ;)
>>>>>>>>>
>>>>>>>>>  Paul
>>>>>>>>>
>>>>>>>>> On 11 December 2014 at 21:28, Guy Rabiller <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Hi Paul,
>>>>>>>>>>
>>>>>>>>>> Still no plan to make the Core open sourced (perhaps dual
>>>>>>>>>> licensed ala Oracle) and available to open sourced projects ?
>>>>>>>>>>
>>>>>>>>>> I see you are now in need for more users/clients, perhaps this
>>>>>>>>>> could be the right time ?
>>>>>>>>>>
>>>>>>>>>> Cheers,
>>>>>>>>>> Guy.
>>>>>>>>>> --
>>>>>>>>>>
>>>>>>>>>> guy rabiller | radfac founder | raa.tel
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 11/12/14 22:48, Paul Doyle wrote:
>>>>>>>>>>
>>>>>>>>>>  (X-Post from 3DPro)
>>>>>>>>>>
>>>>>>>>>>  Hi everyone - something that has come up a few times with
>>>>>>>>>> customers has been 'can you give us some sample deformers written in 
>>>>>>>>>> KL for
>>>>>>>>>> us to get started?'. The Rigging Toolbox is our pass at doing just 
>>>>>>>>>> that: a
>>>>>>>>>> public repo where people can see how we've approached things like 
>>>>>>>>>> delta
>>>>>>>>>> mush (is it too late to be considered part of the DM hype train?) and
>>>>>>>>>> contribute back their own work if they want to.
>>>>>>>>>>
>>>>>>>>>>  video here: https://vimeo.com/114272905
>>>>>>>>>>  website + link to repo: http://fabricengine.com/rigging-toolbox/
>>>>>>>>>>
>>>>>>>>>>  "The Rigging Toolbox provides a collection of production
>>>>>>>>>> relevant tools that can be used when building character pipelines 
>>>>>>>>>> using
>>>>>>>>>> Fabric Engine. These tools can be used as is, or purely as reference 
>>>>>>>>>> as you
>>>>>>>>>> build your own implementations. Recently we have added a suite of 
>>>>>>>>>> deformers
>>>>>>>>>> and are now working on leveraging our GPU compute capabilities with 
>>>>>>>>>> these
>>>>>>>>>> deformers."
>>>>>>>>>>
>>>>>>>>>> The rigging toolbox works in Maya, Max and Softimage with our
>>>>>>>>>> Splice plugin, so this all has the usual Fabric benefits of 
>>>>>>>>>> encapsulation
>>>>>>>>>> and portability. As we move to visual programming next year, this 
>>>>>>>>>> work will
>>>>>>>>>> all be compatible there as well.
>>>>>>>>>>
>>>>>>>>>>  Last infomercial piece: http://fabricengine.com/get-fabric/ Fabric
>>>>>>>>>> is free for individuals and we're giving 50 free licenses to 
>>>>>>>>>> studios, which
>>>>>>>>>> helps when you're hoping people will contribute to a project like 
>>>>>>>>>> this.
>>>>>>>>>>
>>>>>>>>>> Thanks,
>>>>>>>>>>
>>>>>>>>>> Paul
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>
>>>>
>>>

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