Guy - we actually did some research into the matter when making our
decision - including talking to software companies that had successfully
built businesses around OSS. Dual-licensing was considered and we decided
that it wouldn't work. I am not going to get into the details of it,
because frankly it's painful to have a discussion with someone that
defaults to 'see? I'm right not to trust you' at every opportunity, along
with various snarky comments.

Thanks,

Paul

On 12 December 2014 at 14:08, Guy Rabiller <[email protected]> wrote:
>
>
> No stress here.
>
> Your reasoning is biased by the false assumption (tunnel-vision?)
> open-source == free, and your are not even listening to the arguments that
> show otherwise.
>
> That's fine with me, and confirms my trust-level.
>
> Cheers,
> Guy.
> --
>
> guy rabiller | radfac founder | raa.tel
>
>
>
> On 12/12/14 19:49, Paul Doyle wrote:
>
> I explained the reasoning, I'm not going to go into this topic any further.
>
> On 12 December 2014 at 13:47, Guy Rabiller <[email protected]>
> wrote:
>>
>>
>> But I have the feeling you think open-source automatically means 'free'.
>>
>> Your business is not selling software (I hope), your business is selling
>> licenses.
>>
>> Using a dual-licenses approach, it would be free to use for
>> non-commercial open-sourced projects, but studios would still have to pay
>> licenses for proprietary development. So no change here in terms of
>> business, this could even be transparent for your existing customers.
>> Nothing would change for them and you would get the same amount of money
>> from them.
>>
>> Yet, instead allowing them to distribute free Fabric tools if they choose
>> to, this could perhaps allow them to sell Fabric tools too. Better business
>> model for everyone.
>>
>> While being open-sourced and free for non commercial developments, trust
>> is back and open-sourced communities developments could start.
>>
>> ps: a contract means nothing if a company disappear, I believe I'm not
>> the only one who has experienced that.
>>
>> Cheers,
>> Guy.
>> --
>>
>> guy rabiller | radfac founder | raa.tel
>>
>>
>>   On 12/12/14 19:01, Paul Doyle wrote:
>>
>> The fact is there are no successful open-source companies in our industry
>> because the numbers don't work. The companies that do open-source in our
>> industry are doing something else as their main business. Our main business
>> is selling software. Typically a software company open-sources if they see
>> an opportunity to build a services business/premium support model around
>> their software - the conversion percentages here are typically <5% of the
>> user base and often much lower. Simply put - our industry is too technical
>> ("we don't need no stinking support") and too small (how many studios are
>> there globally above 10 employees?) for that to be viable, we would die.
>>
>>  As for trust - that was really my point in my last email. Fabric makes
>> guarantees through our licensing agreements with customers - they don't
>> have to trust what I tell them, they have a contract that gives them what
>> they need.
>>
>>  I get that many people feel burned and why that makes a very compelling
>> argument for OSS alternatives. If we felt that we could be successful doing
>> that, then we'd be doing it. There is no moral opposition to the notion of
>> open-sourcing, it's a matter of doing such a thing if and when it makes
>> sense. Right now that's not our position.
>>
>>
>> On 12 December 2014 at 12:33, Guy Rabiller <[email protected]>
>> wrote:
>>>
>>>
>>> Yeah well, with all the lies Autodesk gave us, how come can you expect
>>> to be trusted ?
>>>
>>> Nothing personal though, you are not responsible.
>>>
>>> But the trust is lost, broken, irreversibly. They did a pretty good job
>>> at it. Blame them.
>>>
>>> The only projects and products that deserve trust are open sourced
>>> projects. Period.
>>>
>>> Yet I still don't understand why you are so afraid to open source the
>>> core using a dual license. Take Berkeley DB from Oracle for instance. Open
>>> sourced, dual licensed. I don't think Oracle stakes holders are less
>>> business oriented than Autodesk ones. Wiser perhaps ?
>>>
>>> Cheers,
>>> Guy.
>>> --
>>>
>>> guy rabiller | radfac founder | raa.tel
>>>
>>>
>>>   On 12/12/14 18:10, Paul Doyle wrote:
>>>
>>> Our customers all have agreements that protect them, and next year we'll
>>> be pushing on the 3rd party licensing model which will also allow people to
>>> distribute free Fabric tools if they choose to. If someone wanted to build
>>> a full-on DCC then we'd have a license agreement that would protect them as
>>> well.
>>>
>>>  There are more approaches to this than just 'open source all the
>>> things!'.
>>>
>>> On 12 December 2014 at 11:27, Guy Rabiller <[email protected]>
>>> wrote:
>>>>
>>>>
>>>> Create a whole dcc on top of a proprietary closed source product that
>>>> can disappear or be trashed at any time ? Are you kidding ? Will you ever
>>>> learn ?
>>>>
>>>> I guess loosing Softimage was not enough for you ? Or you simply don't
>>>> care ?
>>>>
>>>> I still do. For a long time.
>>>>
>>>> Cheers,
>>>> Guy.
>>>> --
>>>>
>>>> guy rabiller | radfac founder | raa.tel
>>>>
>>>>
>>>>   On 12/12/14 14:39, Ahmidou Lyazidi wrote:
>>>>
>>>> Il don't  see the need to expose the core either, you can already
>>>> create a whole dcc by yourself. You can extend the Splice standalone and
>>>> add as many feature as you want. You can add/derive/modify all the KL
>>>> objects. You can draw whatever you want in modern opengl and interact with
>>>> the objects in the viewport. Integrate. c++ libraries and finally customize
>>>> the ui with QT.
>>>> What would you like to do by changing the core?
>>>> Le 12 déc. 2014 06:00, "Thomas Mansencal" <[email protected]>
>>>> a écrit :
>>>>
>>>>> Excellent! I'm not a rigger but my friends rigger are now aware :)
>>>>>
>>>>> On Fri Dec 12 2014 at 10:31:36 AM Sebastien Sterling <
>>>>> [email protected]> wrote:
>>>>>
>>>>>>
>>>>>> Hot shit this stuff looks cool, just make a DCC already :P
>>>>>>
>>>>>>  Na i get why that can't be a priority right now, still all this
>>>>>> awsome...
>>>>>>
>>>>>>  We are hungry for more i'm sure :) so congrats to all and to you
>>>>>> Paul.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 12 December 2014 at 08:23, Nicolas Esposito <[email protected]>
>>>>>> wrote:
>>>>>>>
>>>>>>> Great job guys!
>>>>>>>
>>>>>>>  I'm very interested especially regarding the DeltaMush modifier,
>>>>>>> looks fantastic!
>>>>>>>
>>>>>>>  Very interesting is the Blendshapes rig...about that I'm thinking
>>>>>>> that the debugging of the blendshape could be used for realtime 
>>>>>>> deformation
>>>>>>> ( displacement or wrinkle maps ) that triggers automatically ( ala
>>>>>>> Facerobot but much quicker ).
>>>>>>>
>>>>>>>  I'm still not familiar with Fabric Engine so pardon my questions
>>>>>>> but:
>>>>>>> - Regarding the captain atom rig, if I understood correctly you are
>>>>>>> able via Alembic to bake all the deformation you setup with the Rigging
>>>>>>> Toolbox and then via script apply those deformation on the source mesh
>>>>>>> itself, right? so, after I did all the deformations I want I can simply
>>>>>>> bake those deformations with a script and then export the rig itself in 
>>>>>>> FBX
>>>>>>> and those deformations are baked in, right?
>>>>>>>
>>>>>>>  - Same question, but related to tge blendshape rig...at 22.10 the
>>>>>>> locator is described as a container which holds the geometry, but 
>>>>>>> there's
>>>>>>> no actual geometry in the scene...in this case how the export in FBX 
>>>>>>> would
>>>>>>> work?
>>>>>>>
>>>>>>>  Cheers guys, this looks awesome!
>>>>>>>
>>>>>>> 2014-12-12 3:46 GMT+01:00 Paul Doyle <[email protected]>:
>>>>>>>>
>>>>>>>> Hi Guy - no, we're not planning to open-source the core. Thanks for
>>>>>>>> the analysis of our client base and users ;)
>>>>>>>>
>>>>>>>>  Paul
>>>>>>>>
>>>>>>>> On 11 December 2014 at 21:28, Guy Rabiller <[email protected]
>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Hi Paul,
>>>>>>>>>
>>>>>>>>> Still no plan to make the Core open sourced (perhaps dual licensed
>>>>>>>>> ala Oracle) and available to open sourced projects ?
>>>>>>>>>
>>>>>>>>> I see you are now in need for more users/clients, perhaps this
>>>>>>>>> could be the right time ?
>>>>>>>>>
>>>>>>>>> Cheers,
>>>>>>>>> Guy.
>>>>>>>>> --
>>>>>>>>>
>>>>>>>>> guy rabiller | radfac founder | raa.tel
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 11/12/14 22:48, Paul Doyle wrote:
>>>>>>>>>
>>>>>>>>>  (X-Post from 3DPro)
>>>>>>>>>
>>>>>>>>>  Hi everyone - something that has come up a few times with
>>>>>>>>> customers has been 'can you give us some sample deformers written in 
>>>>>>>>> KL for
>>>>>>>>> us to get started?'. The Rigging Toolbox is our pass at doing just 
>>>>>>>>> that: a
>>>>>>>>> public repo where people can see how we've approached things like 
>>>>>>>>> delta
>>>>>>>>> mush (is it too late to be considered part of the DM hype train?) and
>>>>>>>>> contribute back their own work if they want to.
>>>>>>>>>
>>>>>>>>>  video here: https://vimeo.com/114272905
>>>>>>>>>  website + link to repo: http://fabricengine.com/rigging-toolbox/
>>>>>>>>>
>>>>>>>>>  "The Rigging Toolbox provides a collection of production
>>>>>>>>> relevant tools that can be used when building character pipelines 
>>>>>>>>> using
>>>>>>>>> Fabric Engine. These tools can be used as is, or purely as reference 
>>>>>>>>> as you
>>>>>>>>> build your own implementations. Recently we have added a suite of 
>>>>>>>>> deformers
>>>>>>>>> and are now working on leveraging our GPU compute capabilities with 
>>>>>>>>> these
>>>>>>>>> deformers."
>>>>>>>>>
>>>>>>>>> The rigging toolbox works in Maya, Max and Softimage with our
>>>>>>>>> Splice plugin, so this all has the usual Fabric benefits of 
>>>>>>>>> encapsulation
>>>>>>>>> and portability. As we move to visual programming next year, this 
>>>>>>>>> work will
>>>>>>>>> all be compatible there as well.
>>>>>>>>>
>>>>>>>>>  Last infomercial piece: http://fabricengine.com/get-fabric/ Fabric
>>>>>>>>> is free for individuals and we're giving 50 free licenses to studios, 
>>>>>>>>> which
>>>>>>>>> helps when you're hoping people will contribute to a project like 
>>>>>>>>> this.
>>>>>>>>>
>>>>>>>>> Thanks,
>>>>>>>>>
>>>>>>>>> Paul
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>
>>>
>>
>

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