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On 12/12/14 20:57, Steven Caron wrote:
That's why I mentionned Twas a quick/dirty test to see if it works.. higher sampling yealds splotchless results.. also a technique which has such limitations... such limitations... no motion blur, no lens shaders, no cutout opacity, Whole-heart-idly agree with that, yet it's a prototype, though we could probably at some point copy new non-prototype .dll versions without such limitations. At any of which point a Redshift/GTXXXX/SOFTIMAGE combo would always remain a neat option, (unless they get baught and killed because their really good) |
- Re: MILA shaders in Softimage Jason S
- Re: MILA shaders in Softimage Jason S
- RE: MILA shaders in Softimage Sven Constable
- Re: MILA shaders in Softimage Steven Caron
- Re: MILA shaders in Softimage Jason S
- Re: MILA shaders in Softimage Jason S
- Re: MILA shaders in Softimage Jason S
- RE: MILA shaders in Softimage Sven Constable
- Re: MILA shaders in Softimage Jason S
- Re: MILA shaders in Softimage Steven Caron
- Re: MILA shaders in Softimage Jason S
- Re: MILA shaders in Softimage Leendert A. Hartog

