On 12/12/14 20:57, Steven Caron wrote:
i guess i was just balking at the idea of something being fast and accurate which showed some pretty obvious splotches.


That's why I mentionned Twas a quick/dirty test to see if it works.. higher sampling yealds splotchless results..

      also a technique which has such limitations... such limitations... no motion blur, no lens shaders, no cutout opacity,

Whole-heart-idly agree with that, yet it's a prototype, though we could probably at some point copy new non-prototype .dll versions without such limitations.

At any of which point a Redshift/GTXXXX/SOFTIMAGE combo  would always remain a neat option, (unless they get baught and killed because their really good)




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