Are these MILA shaders in Softimage?

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Jason S
Sent: Saturday, December 13, 2014 1:05 AM
To: [email protected]
Subject: Re: MILA shaders in Softimage

 

Just a head's up,

A Quick/dirty (yet cute) fast/accurate GI test from RRay, using a "Tron neon
soccer ball" with a NoIcon displacment :D
(with light-bouncing/color-bleeding all over the place)

     



On 12/12/14 15:13, Jason S wrote:

Hi, 
while of course Arnold solves all of this in a worry free way, 
the 5 license min can be quite steep.

And while Redshift also features that worry free side (with speed and
perhaps more affordability),
it's not always as customizable and/or flexible.


So as RRay pointed to this post here
<http://www.si-community.com/community/viewtopic.php?f=5&t=5150&p=44185&hili
t=mila#p44185>   (also pasted below) on SI-Community, perhaps it may also be
of help.

Also note that, 
maybe like with the new easy/fast GI which has proved to be working quite
well, at least for diffuse which is the main thing,
(indirect secondary Specular having negligible visual contribution anyway)

A .dll had to be copied which apparently was a mistake in the SI install
script.

See Here
<http://www.si-community.com/community/viewtopic.php?f=10&t=5638&p=48361#p48
361> 

so perhaps a .dll copy might be in order?

Cheers,

 

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