Are these MILA shaders in Softimage?
From: [email protected] [mailto:[email protected]] On Behalf Of Jason S Sent: Saturday, December 13, 2014 1:05 AM To: [email protected] Subject: Re: MILA shaders in Softimage Just a head's up, A Quick/dirty (yet cute) fast/accurate GI test from RRay, using a "Tron neon soccer ball" with a NoIcon displacment :D (with light-bouncing/color-bleeding all over the place) On 12/12/14 15:13, Jason S wrote: Hi, while of course Arnold solves all of this in a worry free way, the 5 license min can be quite steep. And while Redshift also features that worry free side (with speed and perhaps more affordability), it's not always as customizable and/or flexible. So as RRay pointed to this post here <http://www.si-community.com/community/viewtopic.php?f=5&t=5150&p=44185&hili t=mila#p44185> (also pasted below) on SI-Community, perhaps it may also be of help. Also note that, maybe like with the new easy/fast GI which has proved to be working quite well, at least for diffuse which is the main thing, (indirect secondary Specular having negligible visual contribution anyway) A .dll had to be copied which apparently was a mistake in the SI install script. See Here <http://www.si-community.com/community/viewtopic.php?f=10&t=5638&p=48361#p48 361> so perhaps a .dll copy might be in order? Cheers,

