i guess i was just balking at the idea of something being fast and accurate which showed some pretty obvious splotches. also a technique which has such limitations... no motion blur, no lens shaders, no cutout opacity, and speculars handled by entirely different (less accurate) engine. carry on :)
On Fri, Dec 12, 2014 at 5:25 PM, Jason S <[email protected]> wrote: > > > > @Steven, apart from the previous comment, "Fast/accurate" was also based > on this.. > https://elementalray.wordpress.com/2014/07/29/new-gi-prototype-quick-start > / >

