i guess i was just balking at the idea of something being fast and accurate
which showed some pretty obvious splotches. also a technique which has such
limitations... no motion blur, no lens shaders, no cutout opacity, and
speculars handled by entirely different (less accurate) engine. carry on :)



On Fri, Dec 12, 2014 at 5:25 PM, Jason S <[email protected]> wrote:
>
>
>
> @Steven, apart from the previous comment, "Fast/accurate" was also based
> on this..
> https://elementalray.wordpress.com/2014/07/29/new-gi-prototype-quick-start
> /
>

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