Heh! You'd have thought so, right :)

Yep you can use a projection for that. I think you just right click on the 
image shader in the Hypershade's shader palette, and choose "Apply as 
projection" or whatever it says. You should have an option on the projection 
node it creates to use a camera as its basis. 

> On 6 Jan 2015, at 11:59, Chris Marshall <[email protected]> wrote:
> 
> Thanks Andy,
> I'd figured this wasn't going to be easy, but it seems almost everything I 
> want to do in Maya is either a workaround, or it simply doesn't do it. Or 
> there's a Mel script for it! 
> I've been working with some students who have built an object that sits in a 
> background plate they've photographed themselves. So I wanted them to build a 
> ground plane onto which the image is mapped with a camera projection. Isn't 
> this common practice?
> 
> Cheers
> 
> 
>> On 6 January 2015 at 11:43, Andy Nicholas <[email protected]> wrote:
>> Yep, Maya is a complete disaster if you're trying to create actual UVs based 
>> on a camera projection. For some reason (in my experience at least), Maya 
>> always fits the resulting UVs to the 0->1 region afterwards which makes it 
>> completely useless (it must do it just for lolz I guess). If I recall 
>> correctly, it won't leave it as a live operation either. Quite how this 
>> functionality has remained in its current state is quite beyond me. I guess 
>> no one actually uses it.
>> 
>> AFAIK, I think the way most people do it, is to use a camera projection 
>> shader, and have a duplicate camera in the scene.
>> 
>> Quite happy to stand corrected on any of the above if you know a way to make 
>> it work in the proper (Soft) way. I guess there's probably a mel script for 
>> it.
>> 
>> Ugh.
>> 
>> A
>> 
>> > On 6 Jan 2015, at 11:22, Chris Marshall <[email protected]> wrote:
>> >
>> > Hi All, and happy new year
>> > Really sorry to have to ask a Maya question, but I'm struggling generally 
>> > with texturing, texture supports and the difference between Soft and Maya. 
>> > But the one thing I can't figure out is how to camera map / camera 
>> > projection, which was so easy in Soft. Any thoughts?
>> > Thanks
>> >
>> > Chris
>> >
>> >
> 
> 
> 
> -- 
> 
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> 

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