ok I'll take a look. Cheers
On 6 January 2015 at 12:05, Andy Nicholas <[email protected]> wrote: > Heh! You'd have thought so, right :) > > Yep you can use a projection for that. I think you just right click on the > image shader in the Hypershade's shader palette, and choose "Apply as > projection" or whatever it says. You should have an option on the > projection node it creates to use a camera as its basis. > > On 6 Jan 2015, at 11:59, Chris Marshall <[email protected]> wrote: > > Thanks Andy, > I'd figured this wasn't going to be easy, but it seems almost everything I > want to do in Maya is either a workaround, or it simply doesn't do it. Or > there's a Mel script for it! > I've been working with some students who have built an object that sits in > a background plate they've photographed themselves. So I wanted them to > build a ground plane onto which the image is mapped with a camera > projection. Isn't this common practice? > > Cheers > > > On 6 January 2015 at 11:43, Andy Nicholas <[email protected]> wrote: > >> Yep, Maya is a complete disaster if you're trying to create actual UVs >> based on a camera projection. For some reason (in my experience at least), >> Maya always fits the resulting UVs to the 0->1 region afterwards which >> makes it completely useless (it must do it just for lolz I guess). If I >> recall correctly, it won't leave it as a live operation either. Quite how >> this functionality has remained in its current state is quite beyond me. I >> guess no one actually uses it. >> >> AFAIK, I think the way most people do it, is to use a camera projection >> shader, and have a duplicate camera in the scene. >> >> Quite happy to stand corrected on any of the above if you know a way to >> make it work in the proper (Soft) way. I guess there's probably a mel >> script for it. >> >> Ugh. >> >> A >> >> > On 6 Jan 2015, at 11:22, Chris Marshall <[email protected]> >> wrote: >> > >> > Hi All, and happy new year >> > Really sorry to have to ask a Maya question, but I'm struggling >> generally with texturing, texture supports and the difference between Soft >> and Maya. But the one thing I can't figure out is how to camera map / >> camera projection, which was so easy in Soft. Any thoughts? >> > Thanks >> > >> > Chris >> > >> > >> >> > > > -- > > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

