ok I'll take a look.
Cheers

On 6 January 2015 at 12:05, Andy Nicholas <[email protected]> wrote:

> Heh! You'd have thought so, right :)
>
> Yep you can use a projection for that. I think you just right click on the
> image shader in the Hypershade's shader palette, and choose "Apply as
> projection" or whatever it says. You should have an option on the
> projection node it creates to use a camera as its basis.
>
> On 6 Jan 2015, at 11:59, Chris Marshall <[email protected]> wrote:
>
> Thanks Andy,
> I'd figured this wasn't going to be easy, but it seems almost everything I
> want to do in Maya is either a workaround, or it simply doesn't do it. Or
> there's a Mel script for it!
> I've been working with some students who have built an object that sits in
> a background plate they've photographed themselves. So I wanted them to
> build a ground plane onto which the image is mapped with a camera
> projection. Isn't this common practice?
>
> Cheers
>
>
> On 6 January 2015 at 11:43, Andy Nicholas <[email protected]> wrote:
>
>> Yep, Maya is a complete disaster if you're trying to create actual UVs
>> based on a camera projection. For some reason (in my experience at least),
>> Maya always fits the resulting UVs to the 0->1 region afterwards which
>> makes it completely useless (it must do it just for lolz I guess). If I
>> recall correctly, it won't leave it as a live operation either. Quite how
>> this functionality has remained in its current state is quite beyond me. I
>> guess no one actually uses it.
>>
>> AFAIK, I think the way most people do it, is to use a camera projection
>> shader, and have a duplicate camera in the scene.
>>
>> Quite happy to stand corrected on any of the above if you know a way to
>> make it work in the proper (Soft) way. I guess there's probably a mel
>> script for it.
>>
>> Ugh.
>>
>> A
>>
>> > On 6 Jan 2015, at 11:22, Chris Marshall <[email protected]>
>> wrote:
>> >
>> > Hi All, and happy new year
>> > Really sorry to have to ask a Maya question, but I'm struggling
>> generally with texturing, texture supports and the difference between Soft
>> and Maya. But the one thing I can't figure out is how to camera map /
>> camera projection, which was so easy in Soft. Any thoughts?
>> > Thanks
>> >
>> > Chris
>> >
>> >
>>
>>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

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