I'm sorry, I don't get it.
How do I snap back on the vertices the averaged array ?


Le 07/01/2015 16:16, Stephen Blair a écrit :
this is about weight maps, but it's the same idea (point to poly)
http://xsisupport.com/2011/10/12/context-matters-weight-maps-and-polygons/

On Wed, Jan 7, 2015 at 9:40 AM, olivier jeannel <[email protected] <mailto:[email protected]>> wrote:

    Hi there,

    On a regular polymesh, I created an ice tree where I set some
    colors to the point (Self.color)

    I'd like now to copy that per point color to a per polygon color.
    (Houdini equivalent to attribute promote from point to primitive)

    I'd love to have a little exemple (screenshot) or tutorial.

    I'm sure there is still some people doing some Ice modeling on
    that list ;)

    Thank you !

    Olivier




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