http://i.imgur.com/m0vD28x.jpg
On Wed, Jan 7, 2015 at 4:05 PM, olivier jeannel <[email protected]> wrote: > I'm sorry, I don't get it. > How do I snap back on the vertices the averaged array ? > > > Le 07/01/2015 16:16, Stephen Blair a écrit : > > this is about weight maps, but it's the same idea (point to poly) > http://xsisupport.com/2011/10/12/context-matters-weight-maps-and-polygons/ > > On Wed, Jan 7, 2015 at 9:40 AM, olivier jeannel <[email protected]> > wrote: > >> Hi there, >> >> On a regular polymesh, I created an ice tree where I set some colors to >> the point (Self.color) >> >> I'd like now to copy that per point color to a per polygon color. >> (Houdini equivalent to attribute promote from point to primitive) >> >> I'd love to have a little exemple (screenshot) or tutorial. >> >> I'm sure there is still some people doing some Ice modeling on that list >> ;) >> >> Thank you ! >> >> Olivier >> >> >> > >

