http://i.imgur.com/m0vD28x.jpg

On Wed, Jan 7, 2015 at 4:05 PM, olivier jeannel <[email protected]>
wrote:

>  I'm sorry, I don't get it.
> How do I snap back on the vertices the averaged array ?
>
>
> Le 07/01/2015 16:16, Stephen Blair a écrit :
>
> this is about weight maps, but it's the same idea (point to poly)
> http://xsisupport.com/2011/10/12/context-matters-weight-maps-and-polygons/
>
> On Wed, Jan 7, 2015 at 9:40 AM, olivier jeannel <[email protected]>
> wrote:
>
>> Hi there,
>>
>> On a regular polymesh, I created an ice tree where I set some colors to
>> the point (Self.color)
>>
>> I'd like now to copy that per point color to a per polygon color.
>> (Houdini equivalent to attribute promote from point to primitive)
>>
>> I'd love to have a little exemple (screenshot) or tutorial.
>>
>> I'm sure there is still some people doing some Ice modeling on that list
>> ;)
>>
>> Thank you !
>>
>> Olivier
>>
>>
>>
>
>

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