Hi Adrian, If I read correctly...
Do you need to use the ICE-> Kinematics->Effects->transform objects by particles, step? Once I've used Momentum's ICE controls, I then just animate the Pointcloud itself without any other steps. Adam. On 8 January 2015 at 12:20, adrian wyer <[email protected]> wrote: > hey guys, long shot but here goes > > > > we have a railway track made of 'magnetic sticks and balls toy' pieces, > the pieces are instanced standins (rendered in arnold, but this is not > relevant) > > > > we have to have the pieces fly off (in a controlled/directed manner) in a > progressive way > > > > i had thought to use ICE to create a particle per object, then control the > pieces with these particles, so i can trigger and animate them procedurally > > > > so i de-instanced the original parts, merged them, and used momentum to > apply deform body, and create ICE controls (which i then freeze, i only > need momentum as an easy way to create the point per object) > > > > unfortunately, when i try and use ICE-> Kinematics->Effects->transform > objects by particles, it takes an arbitrary object per particle, ignoring > the nearest (which is what i need) thus borking the layout of the track > > > > i guess what im saying in a long winded way is i'm stuck! > > > > i want to have the original objects stay where they are until triggered by > some ICE stuff (test inside volume then turbulize velocity/angle etc) > > > > anyone have any nifty solutions to this, i 'could' just key the pos/rot of > the objects, move and rotate them and offset the animation > > > > but we all know what clients are like, they will want to change stuff, and > this old school method will take ages to tweak > > > > thanks > > > > a > > > > Adrian Wyer > Fluid Pictures > 75-77 Margaret St. > London > W1W 8SY > ++44(0) 207 580 0829 > > > [email protected] > > www.fluid-pictures.com > > > > Fluid Pictures Limited is registered in England and Wales. > Company number:5657815 > VAT number: 872 6893 71 > > >

