ICE Kine - Drive From Particleshttp://vimeo.com/19362874Near the end, Eric shows how to set the initial position to the original while being driven by particles. If you would consider merging them which may be a bit easier, Motion Toolshttp://vimeo.com/44039628Main focus in this build was to implement a way of controling polygons and polygon islands with points in a point cloud. Therefore enabling users to use regular ICE nodes and Motion Tools compounds to procedurally animate such elements. emTools http://www.mootzoid.com/learning/emTools/documentation Vertex IslandsInitialize Island Data Transform Islands Getters Also to foreafter deal with islands, There is a polygon Island selection filter that you can put on a button (while also setting as a raycast selection mode) , And/or as a button, you can put a proportional move preset with a 99999999 range with consider neighborhood ON so you can freely move islands around using "M". And/or for clusters, another button to set selection mode to polygon, also raycast, with the "cluster" toggle on (to visually select them without having to go through the explorer) you can also toggle visibility "Unselected Clusters" (on selected objects) if some islands are clusters and others not. To essentially treat islands or clusters as objects. (also useful for whenever wanting to optimally deal with thousands of "objects") Cheers, On 01/08/15 9:47, Simon Reeves wrote:
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- tricky pocdural animation problem adrian wyer
- RE: tricky pocdural animation problem adrian wyer
- Re: tricky pocdural animation problem Adam Seeley
- Re: tricky pocdural animation problem Simon Reeves
- RE: tricky pocdural animation problem adrian wyer
- Re: tricky pocdural animation problem Simon Reeves
- Re: tricky pocdural animation problem Jason S