Well, you don't need to. It's not even limiting not doing it. That's why I was saying it's not bad (though not perfect). You can select something of interest and expand in depth from there incrementally, or select just a couple items and lay out the path between them, and then the surrounding path segments, in just a few clicks.
It's honestly quite good, and I've converted a few old school people to working this way in the last year or so and once they get used to it none of them goes back to something else. It seriously lacks things such as compounds, and bookmarks need improvements, and from an assettization point of view Houdini absolutely stomps all over it, but for rigging it's quite functional. On Tue, Feb 3, 2015 at 4:45 PM, Jordi Bares Dominguez <jordiba...@gmail.com> wrote: > That may be my point, having to boil the ocean to be able to display a > node network is kind of wrong… unless you are a dirty dog that is. > > ;) > jb > > On 3 Feb 2015, at 15:27, Raffaele Fragapane <raffsxsil...@googlemail.com> > wrote: > > I abuse bookmarks and some custom filters and related scripts. If I > selected all DG nodes in the scene and simply graphed them all out for a > shot with four digidoubles in it the power in the building would probably > go down, and every cat in a five miles radius would catch on fire, or make > love to a dog, or possibly both things at the same time. The dog wouldn't > be happy. > > On Tue, Feb 3, 2015 at 4:25 PM, Jordi Bares Dominguez < > jordiba...@gmail.com> wrote: > >> I am going to need a picture of that in my wall… >> >> ;-) >> jb >> >> > On 3 Feb 2015, at 15:14, Luc-Eric Rousseau <luceri...@gmail.com> wrote: >> > >> >> @Jordi: I routinely rig almost exclusively through the node editor and >> even >> >> with thousands of nodes in a rig (which is the average for us) have no >> >> issues tracking the operations. The NE itself is getting better, >> though it >> >> needs a lot more to be truly smooth, but it has the potential to get >> there >> >> if they don't suddenly stop working on it. >> >> I have my ideas about what doesn't work and what is needed, but >> there's a >> >> degree of overlap with things that have been shown in private demos and >> >> betas, so I can't expand on that any further, apologies in advance for >> that. >> >> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > > > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!