No doubt Maya has it's own set of pros, but through all pros and cons,
for the non-somewhat large-ish shops with problem solving scripting
departments,
Soft... well... on top of whatever advantage, could just as well have
had it's own ice-like shematic view, or direct brain to scene
translations or whatever, it wouldn't have made a difference, the main
problem would remain the same.
Which is seemingly only partly related to it's official status
Also EOL'ed Shake had a great deal of it's users stick to it until
2009-11 (a good 3 to 6 years later) (:-/)
with maybe somewhat reduced, but quite good blog and forum activity,
posting things like 'Shake or Nuke?' pretty much all through that time.
Only when Nuke actually became more on par (in the contexts that shake
was used)
did more users more seriously consider it. (and only then.. cause Nuke
wasnt at-all on-par on many levels when Shake was eol'ed)
and they didn't suddenly all flock to Combustion, or After effects.
While soft, sometimes it feels some would rather describe 3d scenes with
text editors rather than migrate when they are good and ready, or when
(more) worth-while options
(in respects to why people chose to use soft in the first place) present
themselves.
Blogs mosty ceased updating, posts reduced a good deal...
Why do you think that is? Or what's the difference?
While Shake had it's development stopped, it was still sold (at 495$,
with no (silly) sales end date), and it's source code was made
'licensable' to shops that wanted to extend it themselves (and that
could afford 50k).
And Apple didn't do things like threaten to terminate licenses and such.
(at first or at any time)
Even if for soft, most of such aggressive nonsense was later retracted..
in several steps (after most of the damage was done)
the point is, it seems to be pretty clear that we can quite easily be
suceptible to what can be like 'tactics'.
And I think people don't have to let themselves get had (or bullied) by
such manipulations (as much)
I think Soft users/Studios wouldn't be so soft ;), if they saw those
tactics for what they are, and what they are for,
and that they only work because we let them work. (which to me is the
saddest part)
On 02/03/15 10:25, Raffaele Fragapane wrote:
It's also true that Maya will choke on its own vomit like a middle
aged rockstar for a number of constraints that Soft will simply breeze
through. On the other hand Maya makes it a good deal easier to work
out certain sets of connections and interactions that in Soft end up
requiring a brittle set of Jenga Style constraints.