No doubt Maya has it's own set of pros, but through all pros and cons,
for the non-somewhat large-ish shops with problem solving scripting departments, Soft... well... on top of whatever advantage, could just as well have had it's own ice-like shematic view, or direct brain to scene translations or whatever, it wouldn't have made a difference, the main problem would remain the same.

Which is seemingly only partly related to it's official status


Also EOL'ed Shake had a great deal of it's users stick to it until 2009-11 (a good 3 to 6 years later) (:-/) with maybe somewhat reduced, but quite good blog and forum activity, posting things like 'Shake or Nuke?' pretty much all through that time.


Only when Nuke actually became more on par (in the contexts that shake was used) did more users more seriously consider it. (and only then.. cause Nuke wasnt at-all on-par on many levels when Shake was eol'ed)
and they didn't suddenly all flock to Combustion, or After effects.

While soft, sometimes it feels some would rather describe 3d scenes with text editors rather than migrate when they are good and ready, or when (more) worth-while options (in respects to why people chose to use soft in the first place) present themselves.

Blogs mosty ceased updating, posts reduced a good deal...

Why do you think that is? Or what's the difference?


While Shake had it's development stopped, it was still sold (at 495$, with no (silly) sales end date), and it's source code was made 'licensable' to shops that wanted to extend it themselves (and that could afford 50k).

And Apple didn't do things like threaten to terminate licenses and such. (at first or at any time)

Even if for soft, most of such aggressive nonsense was later retracted.. in several steps (after most of the damage was done) the point is, it seems to be pretty clear that we can quite easily be suceptible to what can be like 'tactics'.

And I think people don't have to let themselves get had (or bullied) by such manipulations (as much)

I think Soft users/Studios wouldn't be so soft ;), if they saw those tactics for what they are, and what they are for, and that they only work because we let them work. (which to me is the saddest part)


On 02/03/15 10:25, Raffaele Fragapane wrote:
It's also true that Maya will choke on its own vomit like a middle aged rockstar for a number of constraints that Soft will simply breeze through. On the other hand Maya makes it a good deal easier to work out certain sets of connections and interactions that in Soft end up requiring a brittle set of Jenga Style constraints.


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