will have a look

thx
jb

> On 3 Feb 2015, at 15:51, Raffaele Fragapane <raffsxsil...@googlemail.com> 
> wrote:
> 
> Well, you don't need to. It's not even limiting not doing it. That's why I 
> was saying it's not bad (though not perfect). You can select something of 
> interest and expand in depth from there incrementally, or select just a 
> couple items and lay out the path between them, and then the surrounding path 
> segments, in just a few clicks.
> 
> It's honestly quite good, and I've converted a few old school people to 
> working this way in the last year or so and once they get used to it none of 
> them goes back to something else.
> 
> It seriously lacks things such as compounds, and bookmarks need improvements, 
> and from an assettization point of view Houdini absolutely stomps all over 
> it, but for rigging it's quite functional.
> 
> 
> On Tue, Feb 3, 2015 at 4:45 PM, Jordi Bares Dominguez <jordiba...@gmail.com 
> <mailto:jordiba...@gmail.com>> wrote:
> That may be my point, having to boil the ocean to be able to display a node 
> network is kind of wrong… unless you are a dirty dog that is.
> 
> ;)
> jb
> 
>> On 3 Feb 2015, at 15:27, Raffaele Fragapane <raffsxsil...@googlemail.com 
>> <mailto:raffsxsil...@googlemail.com>> wrote:
>> 
>> I abuse bookmarks and some custom filters and related scripts. If I selected 
>> all DG nodes in the scene and simply graphed them all out for a shot with 
>> four digidoubles in it the power in the building would probably go down, and 
>> every cat in a five miles radius would catch on fire, or make love to a dog, 
>> or possibly both things at the same time. The dog wouldn't be happy.
>> 
>> On Tue, Feb 3, 2015 at 4:25 PM, Jordi Bares Dominguez <jordiba...@gmail.com 
>> <mailto:jordiba...@gmail.com>> wrote:
>> I am going to need a picture of that in my wall…
>> 
>> ;-)
>> jb
>> 
>> > On 3 Feb 2015, at 15:14, Luc-Eric Rousseau <luceri...@gmail.com 
>> > <mailto:luceri...@gmail.com>> wrote:
>> >
>> >> @Jordi: I routinely rig almost exclusively through the node editor and 
>> >> even
>> >> with thousands of nodes in a rig (which is the average for us) have no
>> >> issues tracking the operations. The NE itself is getting better, though it
>> >> needs a lot more to be truly smooth, but it has the potential to get there
>> >> if they don't suddenly stop working on it.
>> >> I have my ideas about what doesn't work and what is needed, but there's a
>> >> degree of overlap with things that have been shown in private demos and
>> >> betas, so I can't expand on that any further, apologies in advance for 
>> >> that.
>> 
>> 
>> 
>> 
>> 
>> -- 
>> Our users will know fear and cower before our software! Ship it! Ship it and 
>> let them flee like the dogs they are!
> 
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!

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