will have a look thx jb
> On 3 Feb 2015, at 15:51, Raffaele Fragapane <raffsxsil...@googlemail.com> > wrote: > > Well, you don't need to. It's not even limiting not doing it. That's why I > was saying it's not bad (though not perfect). You can select something of > interest and expand in depth from there incrementally, or select just a > couple items and lay out the path between them, and then the surrounding path > segments, in just a few clicks. > > It's honestly quite good, and I've converted a few old school people to > working this way in the last year or so and once they get used to it none of > them goes back to something else. > > It seriously lacks things such as compounds, and bookmarks need improvements, > and from an assettization point of view Houdini absolutely stomps all over > it, but for rigging it's quite functional. > > > On Tue, Feb 3, 2015 at 4:45 PM, Jordi Bares Dominguez <jordiba...@gmail.com > <mailto:jordiba...@gmail.com>> wrote: > That may be my point, having to boil the ocean to be able to display a node > network is kind of wrong… unless you are a dirty dog that is. > > ;) > jb > >> On 3 Feb 2015, at 15:27, Raffaele Fragapane <raffsxsil...@googlemail.com >> <mailto:raffsxsil...@googlemail.com>> wrote: >> >> I abuse bookmarks and some custom filters and related scripts. If I selected >> all DG nodes in the scene and simply graphed them all out for a shot with >> four digidoubles in it the power in the building would probably go down, and >> every cat in a five miles radius would catch on fire, or make love to a dog, >> or possibly both things at the same time. The dog wouldn't be happy. >> >> On Tue, Feb 3, 2015 at 4:25 PM, Jordi Bares Dominguez <jordiba...@gmail.com >> <mailto:jordiba...@gmail.com>> wrote: >> I am going to need a picture of that in my wall… >> >> ;-) >> jb >> >> > On 3 Feb 2015, at 15:14, Luc-Eric Rousseau <luceri...@gmail.com >> > <mailto:luceri...@gmail.com>> wrote: >> > >> >> @Jordi: I routinely rig almost exclusively through the node editor and >> >> even >> >> with thousands of nodes in a rig (which is the average for us) have no >> >> issues tracking the operations. The NE itself is getting better, though it >> >> needs a lot more to be truly smooth, but it has the potential to get there >> >> if they don't suddenly stop working on it. >> >> I have my ideas about what doesn't work and what is needed, but there's a >> >> degree of overlap with things that have been shown in private demos and >> >> betas, so I can't expand on that any further, apologies in advance for >> >> that. >> >> >> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it and >> let them flee like the dogs they are! > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it and > let them flee like the dogs they are!