Hi Martin, Thank you for your feedback. *3+*. +1 for double edges highlighting ! You reminds me that case of double edges that sharing their vertices. I merge all double vertices but double edges still here. I need to use cleanup tool to merge these edges. Is this may have an interest or is it just a bug ?
*10.* There is the "Template" option in the "Object Display" but in this mode I can't snap anything to this object. 2015-02-05 7:26 GMT+01:00 Martin Yara <[email protected]>: > Hi Julien, > > A little feedback > > 1. I remap F8-F12 to 1,2,3 buttons because I don't use smooth as often as > I use selection filters. > You could create your own Marking Menu too. > > 3. AFAIK You can't change border edges colors, a simple but very useful SI > feature. > I also want double edges highlighting. > > 6. No, you need to code it or use someone else code. > I use detatch and separate from someone on creative crash and edited the > part where it deletes the original faces to work with a key modifier so I > can keep or delete the original part. > It doesn't work well if the object is not in under the scene root, but it > does the work done, until I decide to write my own or find something better. > > 7. I don't think so, but I'm still using 2014 and I don't like that much > MTK because of it's symmetry, not being able to use it with skinned objects > or using any deformer, etc., for some reason I still don't know sometimes > the highlight selection isn't accurate, and the Multi-Component auto > seleciton is even worse. It looks like SI but in the practice it isn't > close. > > It seemed cool at first though. > > Just like the Interactive Split Tool and MTK Multi Cut, they looked good > at first, but most of the time I still use the old crappy prehistoric split > tool. It sucks, but it is way more reliable. > > 10. With drawing overrides in your object's attributes. > > > Martin > > > On Thu, Feb 5, 2015 at 5:55 AM, julien carmagnac < > [email protected]> wrote: > >> Hello list ! >> I'm more a reader than a writer for now, but I want share my quick >> experience (one week) on Maya. >> It's a personal point of view and I'm curious to know your opinion about >> it. >> >> >> I like HotBox ! Relatively quick to access, probably not as quick as a >> direct shortcut but can manage more quick tools with just a combo : shorcut >> + mouse move direction. >> For now, I use it to select component (one of the more repeated action >> during a day of work) but I have problem with its "context behavior" : >> - it doesn't select components of my current selection, but those of >> the object under my mouse cursor. >> - get strange selection result (components of the first one) when I >> use the "select all" command in a second time, with many objects in >> component mode. >> *1)* Why the hotbox component selection behavior isn't the same as with >> the F8 to F12 keyboards ? >> Is there a way to remove this "context behavior" ? >> workaround : >> - F8 to F12 keyboards : I don't konw for you but just my own >> opinion is that isn't easy to use (too far from "alt" navigation keyboard >> and need to look keyboard to select the good one) >> - alt + q + left click : ok but another shortcut just as a workaround >> and the layout of each button component aren't the same than the main >> hotbox menu. >> >> *2)* "Channel Box/Layer Editor" window is not bad for a quick access to >> last tool : >> - Is there a way to automatically expand the last input "operator" >> when we select an object. >> For example when I create a cube, I need to expand (one clic) and >> then tweak param of With, Height, etc. >> >> *3)* On preference option, we can highlight border edge, but is there a >> way to just set a different color (ok ok like softimage I admit) instead of >> a not really elegant and visible strong edge. >> >> >> *With Modeling Toolkit active :* >> >> *4)* A cool thing is the shift + translate to extrude edge, but it would >> be good if that work with face too ! >> >> *5)* With components, discrete mode (SRT increment snap : "J" on >> keyboard) doesn't work on this mode. >> >> *6)* Is there a direct tool like the "Extract Polygons (keep)" in >> softimage ? >> Actually I need to : >> a) "Duplicate Face" >> b) "Extract Faces" >> And that pollutes my outliner hierarchy with a group of 2 objects plus >> one transform object. >> c) clean outliner hierarchy >> >> *7)* "Transform options" of the modeling toolkit : >> YES really good to see and edit numerical local transform value of >> component ! >> BUT is there a way to do some math operation like other text box ? >> And it would be good to have this on the "ChannelBox/LayerEditor" (ok ok >> like softimage too) to regroup a little bit all informations. >> >> *8)* Actually, snap tool must be activated before begin transformation, >> it would be good if it can be activating during the operation (like >> Softimage and probably other applications). >> Small thing but can be really useful. >> >> *9)* The transformation ability of the text box may be expanded to more >> "complex" operation like : 45+8/(45*4) >> >> *10)* With the viewport on shaded mode, is there a way to make an object >> in wireframe, unselectable (like template) BUT "snapable" ? >> >> >> Well, I see a lot of modeling tools and options that seems very cool and >> very productive and I hope that maya can be more userfriendly in a near >> future. >> For now and before make my final choice of software I will continue with >> Softimage. >> >> >> >> >

