Hi Martin, Thank you for your feedback.

*3+*. +1 for double edges highlighting !
You reminds me that case of double edges that sharing their vertices.
I merge all double vertices but double edges still here. I need to use
cleanup tool to merge these edges.
Is this may have an interest or is it just a bug ?

*10.* There is the "Template" option in the "Object Display" but in this
mode I can't snap anything to this object.

2015-02-05 7:26 GMT+01:00 Martin Yara <[email protected]>:

> Hi Julien,
>
> A little feedback
>
> 1. I remap F8-F12 to 1,2,3 buttons because I don't use smooth as often as
> I use selection filters.
> You could create your own Marking Menu too.
>
> 3. AFAIK You can't change border edges colors, a simple but very useful SI
> feature.
> I also want double edges highlighting.
>
> 6. No, you need to code it or use someone else code.
> I use detatch and separate from someone on creative crash and edited the
> part where it deletes the original faces to work with a key modifier so I
> can keep or delete the original part.
> It doesn't work well if the object is not in under the scene root, but it
> does the work done, until I decide to write my own or find something better.
>
> 7. I don't think so, but I'm still using 2014 and I don't like that much
> MTK because of it's symmetry, not being able to use it with skinned objects
> or using any deformer, etc., for some reason I still don't know sometimes
> the highlight selection isn't accurate, and the Multi-Component auto
> seleciton is even worse. It looks like SI but in the practice it isn't
> close.
>
> It seemed cool at first though.
>
> Just like the Interactive Split Tool and MTK Multi Cut, they looked good
> at first, but most of the time I still use the old crappy prehistoric split
> tool. It sucks, but it is way more reliable.
>
> 10. With drawing overrides in your object's attributes.
>
>
> Martin
>
>
> On Thu, Feb 5, 2015 at 5:55 AM, julien carmagnac <
> [email protected]> wrote:
>
>> Hello list !
>> I'm more a reader than a writer for now, but I want share my quick
>> experience (one week) on Maya.
>> It's a personal point of view and I'm curious to know your opinion about
>> it.
>>
>>
>> I like HotBox ! Relatively quick to access, probably not as quick as a
>> direct shortcut but can manage more quick tools with just a combo : shorcut
>> + mouse move direction.
>> For now, I use it to select component (one of the more repeated action
>> during a day of work) but I have problem with its "context behavior" :
>>     - it doesn't select components of my current selection, but those of
>> the object under my mouse cursor.
>>     - get strange selection result (components of the first one) when I
>> use the "select all" command in a second time, with many objects in
>> component mode.
>> *1)* Why the hotbox component selection behavior isn't the same as with
>> the F8 to F12 keyboards ?
>> Is there a way to remove this "context behavior" ?
>> workaround :
>>       - F8 to F12 keyboards : I don't konw for you but just my own
>> opinion is that isn't easy to use (too far from "alt" navigation keyboard
>> and need to look keyboard to select the good one)
>>     - alt + q + left click : ok but another shortcut just as a workaround
>> and the layout of each button component aren't the same than the main
>> hotbox menu.
>>
>> *2)* "Channel Box/Layer Editor" window is not bad for a quick access to
>> last tool :
>>     - Is there a way to automatically expand the last input "operator"
>> when we select an object.
>>     For example when I create a cube, I need to expand (one clic) and
>> then tweak param of With, Height, etc.
>>
>> *3)* On preference option, we can highlight border edge, but is there a
>> way to just set a different color (ok ok like softimage I admit) instead of
>> a not really elegant and visible strong edge.
>>
>>
>> *With Modeling Toolkit active :*
>>
>> *4)* A cool thing is the shift + translate to extrude edge, but it would
>> be good if that work with face too !
>>
>> *5)* With components, discrete mode (SRT increment snap : "J" on
>> keyboard) doesn't work on this mode.
>>
>> *6)* Is there a direct tool like the "Extract Polygons (keep)" in
>> softimage ?
>> Actually I need to :
>>     a) "Duplicate Face"
>>     b) "Extract Faces"
>> And that pollutes my outliner hierarchy with a group of 2 objects plus
>> one transform object.
>>     c) clean outliner hierarchy
>>
>> *7)* "Transform options" of the modeling toolkit :
>> YES really good to see and edit numerical local transform value of
>> component !
>> BUT is there a way to do some math operation like other text box ?
>> And it would be good to have this on the "ChannelBox/LayerEditor" (ok ok
>> like softimage too) to regroup a little bit all informations.
>>
>> *8)* Actually, snap tool must be activated before begin transformation,
>> it would be good if it can be activating during the operation (like
>> Softimage and probably other applications).
>> Small thing but can be really useful.
>>
>> *9)* The transformation ability of the text box may be expanded to more
>> "complex" operation like : 45+8/(45*4)
>>
>> *10)* With the viewport on shaded mode, is there a way to make an object
>> in wireframe, unselectable (like template) BUT "snapable" ?
>>
>>
>> Well, I see a lot of modeling tools and options that seems very cool and
>> very productive and I hope that maya can be more userfriendly in a near
>> future.
>> For now and before make my final choice of software I will continue with
>> Softimage.
>>
>>
>>
>>
>

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