Hi, Kinda busy right now so a quick reply.
10. I don't remember very well, but try Reference and disable shade. Martin On 2/5/15, julien carmagnac <[email protected]> wrote: > Hi Martin, Thank you for your feedback. > > *3+*. +1 for double edges highlighting ! > You reminds me that case of double edges that sharing their vertices. > I merge all double vertices but double edges still here. I need to use > cleanup tool to merge these edges. > Is this may have an interest or is it just a bug ? > > *10.* There is the "Template" option in the "Object Display" but in this > mode I can't snap anything to this object. > > 2015-02-05 7:26 GMT+01:00 Martin Yara <[email protected]>: > >> Hi Julien, >> >> A little feedback >> >> 1. I remap F8-F12 to 1,2,3 buttons because I don't use smooth as often as >> I use selection filters. >> You could create your own Marking Menu too. >> >> 3. AFAIK You can't change border edges colors, a simple but very useful >> SI >> feature. >> I also want double edges highlighting. >> >> 6. No, you need to code it or use someone else code. >> I use detatch and separate from someone on creative crash and edited the >> part where it deletes the original faces to work with a key modifier so I >> can keep or delete the original part. >> It doesn't work well if the object is not in under the scene root, but it >> does the work done, until I decide to write my own or find something >> better. >> >> 7. I don't think so, but I'm still using 2014 and I don't like that much >> MTK because of it's symmetry, not being able to use it with skinned >> objects >> or using any deformer, etc., for some reason I still don't know sometimes >> the highlight selection isn't accurate, and the Multi-Component auto >> seleciton is even worse. It looks like SI but in the practice it isn't >> close. >> >> It seemed cool at first though. >> >> Just like the Interactive Split Tool and MTK Multi Cut, they looked good >> at first, but most of the time I still use the old crappy prehistoric >> split >> tool. It sucks, but it is way more reliable. >> >> 10. With drawing overrides in your object's attributes. >> >> >> Martin >> >> >> On Thu, Feb 5, 2015 at 5:55 AM, julien carmagnac < >> [email protected]> wrote: >> >>> Hello list ! >>> I'm more a reader than a writer for now, but I want share my quick >>> experience (one week) on Maya. >>> It's a personal point of view and I'm curious to know your opinion about >>> it. >>> >>> >>> I like HotBox ! Relatively quick to access, probably not as quick as a >>> direct shortcut but can manage more quick tools with just a combo : >>> shorcut >>> + mouse move direction. >>> For now, I use it to select component (one of the more repeated action >>> during a day of work) but I have problem with its "context behavior" : >>> - it doesn't select components of my current selection, but those of >>> the object under my mouse cursor. >>> - get strange selection result (components of the first one) when I >>> use the "select all" command in a second time, with many objects in >>> component mode. >>> *1)* Why the hotbox component selection behavior isn't the same as with >>> the F8 to F12 keyboards ? >>> Is there a way to remove this "context behavior" ? >>> workaround : >>> - F8 to F12 keyboards : I don't konw for you but just my own >>> opinion is that isn't easy to use (too far from "alt" navigation >>> keyboard >>> and need to look keyboard to select the good one) >>> - alt + q + left click : ok but another shortcut just as a >>> workaround >>> and the layout of each button component aren't the same than the main >>> hotbox menu. >>> >>> *2)* "Channel Box/Layer Editor" window is not bad for a quick access to >>> last tool : >>> - Is there a way to automatically expand the last input "operator" >>> when we select an object. >>> For example when I create a cube, I need to expand (one clic) and >>> then tweak param of With, Height, etc. >>> >>> *3)* On preference option, we can highlight border edge, but is there a >>> way to just set a different color (ok ok like softimage I admit) instead >>> of >>> a not really elegant and visible strong edge. >>> >>> >>> *With Modeling Toolkit active :* >>> >>> *4)* A cool thing is the shift + translate to extrude edge, but it would >>> be good if that work with face too ! >>> >>> *5)* With components, discrete mode (SRT increment snap : "J" on >>> keyboard) doesn't work on this mode. >>> >>> *6)* Is there a direct tool like the "Extract Polygons (keep)" in >>> softimage ? >>> Actually I need to : >>> a) "Duplicate Face" >>> b) "Extract Faces" >>> And that pollutes my outliner hierarchy with a group of 2 objects plus >>> one transform object. >>> c) clean outliner hierarchy >>> >>> *7)* "Transform options" of the modeling toolkit : >>> YES really good to see and edit numerical local transform value of >>> component ! >>> BUT is there a way to do some math operation like other text box ? >>> And it would be good to have this on the "ChannelBox/LayerEditor" (ok ok >>> like softimage too) to regroup a little bit all informations. >>> >>> *8)* Actually, snap tool must be activated before begin transformation, >>> it would be good if it can be activating during the operation (like >>> Softimage and probably other applications). >>> Small thing but can be really useful. >>> >>> *9)* The transformation ability of the text box may be expanded to more >>> "complex" operation like : 45+8/(45*4) >>> >>> *10)* With the viewport on shaded mode, is there a way to make an object >>> in wireframe, unselectable (like template) BUT "snapable" ? >>> >>> >>> Well, I see a lot of modeling tools and options that seems very cool and >>> very productive and I hope that maya can be more userfriendly in a near >>> future. >>> For now and before make my final choice of software I will continue with >>> Softimage. >>> >>> >>> >>> >> >

