I just hope that the next iteration of zbrush comes with an editable mesh brush, every time i open maya and try to use it, i always hit a wall, that "Nope..! i'm not dealing with this shit, not when i know there are better tools out there to do what i need!".
On 5 February 2015 at 09:44, julien carmagnac <[email protected]> wrote: > 10. Yes that works, thanks. > > 2015-02-05 10:08 GMT+01:00 Martin Yara <[email protected]>: > >> Hi, >> >> Kinda busy right now so a quick reply. >> >> 10. I don't remember very well, but try Reference and disable shade. >> >> Martin >> >> On 2/5/15, julien carmagnac <[email protected]> wrote: >> > Hi Martin, Thank you for your feedback. >> > >> > *3+*. +1 for double edges highlighting ! >> > You reminds me that case of double edges that sharing their vertices. >> > I merge all double vertices but double edges still here. I need to use >> > cleanup tool to merge these edges. >> > Is this may have an interest or is it just a bug ? >> > >> > *10.* There is the "Template" option in the "Object Display" but in this >> > mode I can't snap anything to this object. >> > >> > 2015-02-05 7:26 GMT+01:00 Martin Yara <[email protected]>: >> > >> >> Hi Julien, >> >> >> >> A little feedback >> >> >> >> 1. I remap F8-F12 to 1,2,3 buttons because I don't use smooth as often >> as >> >> I use selection filters. >> >> You could create your own Marking Menu too. >> >> >> >> 3. AFAIK You can't change border edges colors, a simple but very useful >> >> SI >> >> feature. >> >> I also want double edges highlighting. >> >> >> >> 6. No, you need to code it or use someone else code. >> >> I use detatch and separate from someone on creative crash and edited >> the >> >> part where it deletes the original faces to work with a key modifier >> so I >> >> can keep or delete the original part. >> >> It doesn't work well if the object is not in under the scene root, but >> it >> >> does the work done, until I decide to write my own or find something >> >> better. >> >> >> >> 7. I don't think so, but I'm still using 2014 and I don't like that >> much >> >> MTK because of it's symmetry, not being able to use it with skinned >> >> objects >> >> or using any deformer, etc., for some reason I still don't know >> sometimes >> >> the highlight selection isn't accurate, and the Multi-Component auto >> >> seleciton is even worse. It looks like SI but in the practice it isn't >> >> close. >> >> >> >> It seemed cool at first though. >> >> >> >> Just like the Interactive Split Tool and MTK Multi Cut, they looked >> good >> >> at first, but most of the time I still use the old crappy prehistoric >> >> split >> >> tool. It sucks, but it is way more reliable. >> >> >> >> 10. With drawing overrides in your object's attributes. >> >> >> >> >> >> Martin >> >> >> >> >> >> On Thu, Feb 5, 2015 at 5:55 AM, julien carmagnac < >> >> [email protected]> wrote: >> >> >> >>> Hello list ! >> >>> I'm more a reader than a writer for now, but I want share my quick >> >>> experience (one week) on Maya. >> >>> It's a personal point of view and I'm curious to know your opinion >> about >> >>> it. >> >>> >> >>> >> >>> I like HotBox ! Relatively quick to access, probably not as quick as a >> >>> direct shortcut but can manage more quick tools with just a combo : >> >>> shorcut >> >>> + mouse move direction. >> >>> For now, I use it to select component (one of the more repeated action >> >>> during a day of work) but I have problem with its "context behavior" : >> >>> - it doesn't select components of my current selection, but those >> of >> >>> the object under my mouse cursor. >> >>> - get strange selection result (components of the first one) when >> I >> >>> use the "select all" command in a second time, with many objects in >> >>> component mode. >> >>> *1)* Why the hotbox component selection behavior isn't the same as >> with >> >>> the F8 to F12 keyboards ? >> >>> Is there a way to remove this "context behavior" ? >> >>> workaround : >> >>> - F8 to F12 keyboards : I don't konw for you but just my own >> >>> opinion is that isn't easy to use (too far from "alt" navigation >> >>> keyboard >> >>> and need to look keyboard to select the good one) >> >>> - alt + q + left click : ok but another shortcut just as a >> >>> workaround >> >>> and the layout of each button component aren't the same than the main >> >>> hotbox menu. >> >>> >> >>> *2)* "Channel Box/Layer Editor" window is not bad for a quick access >> to >> >>> last tool : >> >>> - Is there a way to automatically expand the last input "operator" >> >>> when we select an object. >> >>> For example when I create a cube, I need to expand (one clic) and >> >>> then tweak param of With, Height, etc. >> >>> >> >>> *3)* On preference option, we can highlight border edge, but is there >> a >> >>> way to just set a different color (ok ok like softimage I admit) >> instead >> >>> of >> >>> a not really elegant and visible strong edge. >> >>> >> >>> >> >>> *With Modeling Toolkit active :* >> >>> >> >>> *4)* A cool thing is the shift + translate to extrude edge, but it >> would >> >>> be good if that work with face too ! >> >>> >> >>> *5)* With components, discrete mode (SRT increment snap : "J" on >> >>> keyboard) doesn't work on this mode. >> >>> >> >>> *6)* Is there a direct tool like the "Extract Polygons (keep)" in >> >>> softimage ? >> >>> Actually I need to : >> >>> a) "Duplicate Face" >> >>> b) "Extract Faces" >> >>> And that pollutes my outliner hierarchy with a group of 2 objects plus >> >>> one transform object. >> >>> c) clean outliner hierarchy >> >>> >> >>> *7)* "Transform options" of the modeling toolkit : >> >>> YES really good to see and edit numerical local transform value of >> >>> component ! >> >>> BUT is there a way to do some math operation like other text box ? >> >>> And it would be good to have this on the "ChannelBox/LayerEditor" (ok >> ok >> >>> like softimage too) to regroup a little bit all informations. >> >>> >> >>> *8)* Actually, snap tool must be activated before begin >> transformation, >> >>> it would be good if it can be activating during the operation (like >> >>> Softimage and probably other applications). >> >>> Small thing but can be really useful. >> >>> >> >>> *9)* The transformation ability of the text box may be expanded to >> more >> >>> "complex" operation like : 45+8/(45*4) >> >>> >> >>> *10)* With the viewport on shaded mode, is there a way to make an >> object >> >>> in wireframe, unselectable (like template) BUT "snapable" ? >> >>> >> >>> >> >>> Well, I see a lot of modeling tools and options that seems very cool >> and >> >>> very productive and I hope that maya can be more userfriendly in a >> near >> >>> future. >> >>> For now and before make my final choice of software I will continue >> with >> >>> Softimage. >> >>> >> >>> >> >>> >> >>> >> >> >> > >> > >

