I just hope that the next iteration of zbrush comes with an editable mesh
brush, every time i open maya and try to use it, i always hit a wall, that
"Nope..! i'm not dealing with this shit, not when i know there are better
tools out there to do what i need!".

On 5 February 2015 at 09:44, julien carmagnac <[email protected]>
wrote:

> 10. Yes that works, thanks.
>
> 2015-02-05 10:08 GMT+01:00 Martin Yara <[email protected]>:
>
>> Hi,
>>
>> Kinda busy right now so a quick reply.
>>
>> 10. I don't remember very well, but try Reference and disable shade.
>>
>> Martin
>>
>> On 2/5/15, julien carmagnac <[email protected]> wrote:
>> > Hi Martin, Thank you for your feedback.
>> >
>> > *3+*. +1 for double edges highlighting !
>> > You reminds me that case of double edges that sharing their vertices.
>> > I merge all double vertices but double edges still here. I need to use
>> > cleanup tool to merge these edges.
>> > Is this may have an interest or is it just a bug ?
>> >
>> > *10.* There is the "Template" option in the "Object Display" but in this
>> > mode I can't snap anything to this object.
>> >
>> > 2015-02-05 7:26 GMT+01:00 Martin Yara <[email protected]>:
>> >
>> >> Hi Julien,
>> >>
>> >> A little feedback
>> >>
>> >> 1. I remap F8-F12 to 1,2,3 buttons because I don't use smooth as often
>> as
>> >> I use selection filters.
>> >> You could create your own Marking Menu too.
>> >>
>> >> 3. AFAIK You can't change border edges colors, a simple but very useful
>> >> SI
>> >> feature.
>> >> I also want double edges highlighting.
>> >>
>> >> 6. No, you need to code it or use someone else code.
>> >> I use detatch and separate from someone on creative crash and edited
>> the
>> >> part where it deletes the original faces to work with a key modifier
>> so I
>> >> can keep or delete the original part.
>> >> It doesn't work well if the object is not in under the scene root, but
>> it
>> >> does the work done, until I decide to write my own or find something
>> >> better.
>> >>
>> >> 7. I don't think so, but I'm still using 2014 and I don't like that
>> much
>> >> MTK because of it's symmetry, not being able to use it with skinned
>> >> objects
>> >> or using any deformer, etc., for some reason I still don't know
>> sometimes
>> >> the highlight selection isn't accurate, and the Multi-Component auto
>> >> seleciton is even worse. It looks like SI but in the practice it isn't
>> >> close.
>> >>
>> >> It seemed cool at first though.
>> >>
>> >> Just like the Interactive Split Tool and MTK Multi Cut, they looked
>> good
>> >> at first, but most of the time I still use the old crappy prehistoric
>> >> split
>> >> tool. It sucks, but it is way more reliable.
>> >>
>> >> 10. With drawing overrides in your object's attributes.
>> >>
>> >>
>> >> Martin
>> >>
>> >>
>> >> On Thu, Feb 5, 2015 at 5:55 AM, julien carmagnac <
>> >> [email protected]> wrote:
>> >>
>> >>> Hello list !
>> >>> I'm more a reader than a writer for now, but I want share my quick
>> >>> experience (one week) on Maya.
>> >>> It's a personal point of view and I'm curious to know your opinion
>> about
>> >>> it.
>> >>>
>> >>>
>> >>> I like HotBox ! Relatively quick to access, probably not as quick as a
>> >>> direct shortcut but can manage more quick tools with just a combo :
>> >>> shorcut
>> >>> + mouse move direction.
>> >>> For now, I use it to select component (one of the more repeated action
>> >>> during a day of work) but I have problem with its "context behavior" :
>> >>>     - it doesn't select components of my current selection, but those
>> of
>> >>> the object under my mouse cursor.
>> >>>     - get strange selection result (components of the first one) when
>> I
>> >>> use the "select all" command in a second time, with many objects in
>> >>> component mode.
>> >>> *1)* Why the hotbox component selection behavior isn't the same as
>> with
>> >>> the F8 to F12 keyboards ?
>> >>> Is there a way to remove this "context behavior" ?
>> >>> workaround :
>> >>>       - F8 to F12 keyboards : I don't konw for you but just my own
>> >>> opinion is that isn't easy to use (too far from "alt" navigation
>> >>> keyboard
>> >>> and need to look keyboard to select the good one)
>> >>>     - alt + q + left click : ok but another shortcut just as a
>> >>> workaround
>> >>> and the layout of each button component aren't the same than the main
>> >>> hotbox menu.
>> >>>
>> >>> *2)* "Channel Box/Layer Editor" window is not bad for a quick access
>> to
>> >>> last tool :
>> >>>     - Is there a way to automatically expand the last input "operator"
>> >>> when we select an object.
>> >>>     For example when I create a cube, I need to expand (one clic) and
>> >>> then tweak param of With, Height, etc.
>> >>>
>> >>> *3)* On preference option, we can highlight border edge, but is there
>> a
>> >>> way to just set a different color (ok ok like softimage I admit)
>> instead
>> >>> of
>> >>> a not really elegant and visible strong edge.
>> >>>
>> >>>
>> >>> *With Modeling Toolkit active :*
>> >>>
>> >>> *4)* A cool thing is the shift + translate to extrude edge, but it
>> would
>> >>> be good if that work with face too !
>> >>>
>> >>> *5)* With components, discrete mode (SRT increment snap : "J" on
>> >>> keyboard) doesn't work on this mode.
>> >>>
>> >>> *6)* Is there a direct tool like the "Extract Polygons (keep)" in
>> >>> softimage ?
>> >>> Actually I need to :
>> >>>     a) "Duplicate Face"
>> >>>     b) "Extract Faces"
>> >>> And that pollutes my outliner hierarchy with a group of 2 objects plus
>> >>> one transform object.
>> >>>     c) clean outliner hierarchy
>> >>>
>> >>> *7)* "Transform options" of the modeling toolkit :
>> >>> YES really good to see and edit numerical local transform value of
>> >>> component !
>> >>> BUT is there a way to do some math operation like other text box ?
>> >>> And it would be good to have this on the "ChannelBox/LayerEditor" (ok
>> ok
>> >>> like softimage too) to regroup a little bit all informations.
>> >>>
>> >>> *8)* Actually, snap tool must be activated before begin
>> transformation,
>> >>> it would be good if it can be activating during the operation (like
>> >>> Softimage and probably other applications).
>> >>> Small thing but can be really useful.
>> >>>
>> >>> *9)* The transformation ability of the text box may be expanded to
>> more
>> >>> "complex" operation like : 45+8/(45*4)
>> >>>
>> >>> *10)* With the viewport on shaded mode, is there a way to make an
>> object
>> >>> in wireframe, unselectable (like template) BUT "snapable" ?
>> >>>
>> >>>
>> >>> Well, I see a lot of modeling tools and options that seems very cool
>> and
>> >>> very productive and I hope that maya can be more userfriendly in a
>> near
>> >>> future.
>> >>> For now and before make my final choice of software I will continue
>> with
>> >>> Softimage.
>> >>>
>> >>>
>> >>>
>> >>>
>> >>
>> >
>>
>
>

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