Just to check:
KineState Reset nulls > Cluster Constrained to vertices of the Blendshape
face and not the copy?

Cheers



On Fri, Feb 6, 2015 at 2:47 AM, Mario Reitbauer <[email protected]>
wrote:

> You need to set the static kine state to the transforms of the parent null
> so your actual deforming null doesn't use those transforms for the weight
> calculation.
> Just drag and drop the kinematics of the parent null to the static kine
> state of the deformer.
>
> I think thats how it was working. Otherwise theres also a video out in the
> web which explains it in detail.
>
> 2015-02-06 3:22 GMT+01:00 David Rivera <[email protected]>:
>
>> Hi I´ve uploaded a video with the problem I have:
>> DoritoDouble Transforms <http://youtu.be/puhotopjRHg>
>>
>> I setup an offset null with point to cluster on the original head, cloned
>> that head, make that null parent
>> of the deformer null, so I can weightpaint on the clone whatever
>> influence I want to sculpt later for posing
>> the head shapes.
>>
>> So the dorito approach offers the convenience for the blendshapes from
>> the original head, but uses the clone
>> head to ride over the top of those shapes with additional deformers (all
>> good until that part)
>>
>> But I don´t know where I am missing it.
>> When I do object to cluster on the original head, I get my offset null
>> (parent of the deformer null) in non zero
>> positions. So no matter what I do my values are always passed down as non
>> zero (freeze all transforms, doesn´t work).
>>
>> So if anyone could please, please help me out on this one...I´m going
>> nuts.... what´s to do to avoid those double transformations?
>> (I also thought about the order of operators, but I can´t get anywhere,
>> the result still gives me double transformation).
>>
>> Thanks.
>>
>>
>> [image: image] <http://youtu.be/puhotopjRHg>
>>
>>
>>
>>
>>
>> DoritoDouble Transforms <http://youtu.be/puhotopjRHg>
>> View on youtu.be <http://youtu.be/puhotopjRHg>
>> Preview by Yahoo
>>
>>
>>
>> *David Rivera*
>> *3D Compositor/Animator*
>> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
>> Behance <https://www.behance.net/3dcinetv>
>> VFX Reel <https://vimeo.com/70551635>
>>
>
>


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