Just to check: KineState Reset nulls > Cluster Constrained to vertices of the Blendshape face and not the copy?
Cheers On Fri, Feb 6, 2015 at 2:47 AM, Mario Reitbauer <[email protected]> wrote: > You need to set the static kine state to the transforms of the parent null > so your actual deforming null doesn't use those transforms for the weight > calculation. > Just drag and drop the kinematics of the parent null to the static kine > state of the deformer. > > I think thats how it was working. Otherwise theres also a video out in the > web which explains it in detail. > > 2015-02-06 3:22 GMT+01:00 David Rivera <[email protected]>: > >> Hi I´ve uploaded a video with the problem I have: >> DoritoDouble Transforms <http://youtu.be/puhotopjRHg> >> >> I setup an offset null with point to cluster on the original head, cloned >> that head, make that null parent >> of the deformer null, so I can weightpaint on the clone whatever >> influence I want to sculpt later for posing >> the head shapes. >> >> So the dorito approach offers the convenience for the blendshapes from >> the original head, but uses the clone >> head to ride over the top of those shapes with additional deformers (all >> good until that part) >> >> But I don´t know where I am missing it. >> When I do object to cluster on the original head, I get my offset null >> (parent of the deformer null) in non zero >> positions. So no matter what I do my values are always passed down as non >> zero (freeze all transforms, doesn´t work). >> >> So if anyone could please, please help me out on this one...I´m going >> nuts.... what´s to do to avoid those double transformations? >> (I also thought about the order of operators, but I can´t get anywhere, >> the result still gives me double transformation). >> >> Thanks. >> >> >> [image: image] <http://youtu.be/puhotopjRHg> >> >> >> >> >> >> DoritoDouble Transforms <http://youtu.be/puhotopjRHg> >> View on youtu.be <http://youtu.be/puhotopjRHg> >> Preview by Yahoo >> >> >> >> *David Rivera* >> *3D Compositor/Animator* >> LinkedIN <http://ec.linkedin.com/in/3dcinetv> >> Behance <https://www.behance.net/3dcinetv> >> VFX Reel <https://vimeo.com/70551635> >> > > -- *------------------------------[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos Animator 3DModeler Illustrator >> http://probiner.x10.mx/ <http://probiner.x10.mx/>*

