@Pedro Santos, yes the point to clusters are clustered using the original head 
with the blendshapes.
What do you mean with "KineState Reset Nulls"? Do you mean Freezing 
trasnformations on them?If so, yes I do freeze transforms on them. Also : When 
I drag and drop the global.pos divots from theoffset null (parent) into the 
KineState deformer null (child) I get the parent´s coordinate (equals signon 
the divot). So KineState nulls inherit the parent´s coordinates from the point 
to cluster...
What else should I check? David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
      From: pedro santos <[email protected]>
 To: Softimage Mailing List <[email protected]> 
 Sent: Thursday, February 5, 2015 10:06 PM
 Subject: Re: Dorito´s double transformation when parented onto the Head Bone.
   
Just to check:
KineState Reset nulls > Cluster Constrained to vertices of the Blendshape face 
and not the copy?

Cheers





On Fri, Feb 6, 2015 at 2:47 AM, Mario Reitbauer <[email protected]> 
wrote:

You need to set the static kine state to the transforms of the parent null so 
your actual deforming null doesn't use those transforms for the weight 
calculation.Just drag and drop the kinematics of the parent null to the static 
kine state of the deformer.
I think thats how it was working. Otherwise theres also a video out in the web 
which explains it in detail.
2015-02-06 3:22 GMT+01:00 David Rivera <[email protected]>:

Hi I´ve uploaded a video with the problem I have:DoritoDouble Transforms
I setup an offset null with point to cluster on the original head, cloned that 
head, make that null parentof the deformer null, so I can weightpaint on the 
clone whatever influence I want to sculpt later for posingthe head shapes.
So the dorito approach offers the convenience for the blendshapes from the 
original head, but uses the clonehead to ride over the top of those shapes with 
additional deformers (all good until that part)
But I don´t know where I am missing it.When I do object to cluster on the 
original head, I get my offset null (parent of the deformer null) in non 
zeropositions. So no matter what I do my values are always passed down as non 
zero (freeze all transforms, doesn´t work).
So if anyone could please, please help me out on this one...I´m going nuts.... 
what´s to do to avoid those double transformations?(I also thought about the 
order of operators, but I can´t get anywhere, the result still gives me double 
transformation).
Thanks.
|   |
|   |  |   |   |   |   |   |
| DoritoDouble Transforms |
|  |
| View on youtu.be | Preview by Yahoo |
|  |
|   |

   David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel





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| 
 | Pedro Alpiarça dos Santos 
Animator  3DModeler  Illustrator 
>>  http://probiner.x10.mx/ |




  

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