That's right, Pedro. 👍

On Thu, Feb 5, 2015, 10:06 PM pedro santos <[email protected]> wrote:

> Just to check:
> KineState Reset nulls > Cluster Constrained to vertices of the Blendshape
> face and not the copy?
>
> Cheers
>
>
>
> On Fri, Feb 6, 2015 at 2:47 AM, Mario Reitbauer <[email protected]
> > wrote:
>
>> You need to set the static kine state to the transforms of the parent
>> null so your actual deforming null doesn't use those transforms for the
>> weight calculation.
>> Just drag and drop the kinematics of the parent null to the static kine
>> state of the deformer.
>>
>> I think thats how it was working. Otherwise theres also a video out in
>> the web which explains it in detail.
>>
>> 2015-02-06 3:22 GMT+01:00 David Rivera <[email protected]>:
>>
>>> Hi I´ve uploaded a video with the problem I have:
>>> DoritoDouble Transforms <http://youtu.be/puhotopjRHg>
>>>
>>> I setup an offset null with point to cluster on the original head,
>>> cloned that head, make that null parent
>>> of the deformer null, so I can weightpaint on the clone whatever
>>> influence I want to sculpt later for posing
>>> the head shapes.
>>>
>>> So the dorito approach offers the convenience for the blendshapes from
>>> the original head, but uses the clone
>>> head to ride over the top of those shapes with additional deformers (all
>>> good until that part)
>>>
>>> But I don´t know where I am missing it.
>>> When I do object to cluster on the original head, I get my offset null
>>> (parent of the deformer null) in non zero
>>> positions. So no matter what I do my values are always passed down as
>>> non zero (freeze all transforms, doesn´t work).
>>>
>>> So if anyone could please, please help me out on this one...I´m going
>>> nuts.... what´s to do to avoid those double transformations?
>>> (I also thought about the order of operators, but I can´t get anywhere,
>>> the result still gives me double transformation).
>>>
>>> Thanks.
>>>
>>>
>>> [image: image] <http://youtu.be/puhotopjRHg>
>>>
>>>
>>>
>>>
>>>
>>> DoritoDouble Transforms <http://youtu.be/puhotopjRHg>
>>> View on youtu.be <http://youtu.be/puhotopjRHg>
>>> Preview by Yahoo
>>>
>>>
>>>
>>> *David Rivera*
>>> *3D Compositor/Animator*
>>> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
>>> Behance <https://www.behance.net/3dcinetv>
>>> VFX Reel <https://vimeo.com/70551635>
>>>
>>
>>
>
>
> --
>
>
>
>
> *------------------------------[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos Animator  3DModeler  Illustrator >>
> http://probiner.x10.mx/ <http://probiner.x10.mx/>*
>

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