That's right, Pedro. 👍 On Thu, Feb 5, 2015, 10:06 PM pedro santos <[email protected]> wrote:
> Just to check: > KineState Reset nulls > Cluster Constrained to vertices of the Blendshape > face and not the copy? > > Cheers > > > > On Fri, Feb 6, 2015 at 2:47 AM, Mario Reitbauer <[email protected] > > wrote: > >> You need to set the static kine state to the transforms of the parent >> null so your actual deforming null doesn't use those transforms for the >> weight calculation. >> Just drag and drop the kinematics of the parent null to the static kine >> state of the deformer. >> >> I think thats how it was working. Otherwise theres also a video out in >> the web which explains it in detail. >> >> 2015-02-06 3:22 GMT+01:00 David Rivera <[email protected]>: >> >>> Hi I´ve uploaded a video with the problem I have: >>> DoritoDouble Transforms <http://youtu.be/puhotopjRHg> >>> >>> I setup an offset null with point to cluster on the original head, >>> cloned that head, make that null parent >>> of the deformer null, so I can weightpaint on the clone whatever >>> influence I want to sculpt later for posing >>> the head shapes. >>> >>> So the dorito approach offers the convenience for the blendshapes from >>> the original head, but uses the clone >>> head to ride over the top of those shapes with additional deformers (all >>> good until that part) >>> >>> But I don´t know where I am missing it. >>> When I do object to cluster on the original head, I get my offset null >>> (parent of the deformer null) in non zero >>> positions. So no matter what I do my values are always passed down as >>> non zero (freeze all transforms, doesn´t work). >>> >>> So if anyone could please, please help me out on this one...I´m going >>> nuts.... what´s to do to avoid those double transformations? >>> (I also thought about the order of operators, but I can´t get anywhere, >>> the result still gives me double transformation). >>> >>> Thanks. >>> >>> >>> [image: image] <http://youtu.be/puhotopjRHg> >>> >>> >>> >>> >>> >>> DoritoDouble Transforms <http://youtu.be/puhotopjRHg> >>> View on youtu.be <http://youtu.be/puhotopjRHg> >>> Preview by Yahoo >>> >>> >>> >>> *David Rivera* >>> *3D Compositor/Animator* >>> LinkedIN <http://ec.linkedin.com/in/3dcinetv> >>> Behance <https://www.behance.net/3dcinetv> >>> VFX Reel <https://vimeo.com/70551635> >>> >> >> > > > -- > > > > > *------------------------------[image: > http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro > Alpiarça dos Santos Animator 3DModeler Illustrator >> > http://probiner.x10.mx/ <http://probiner.x10.mx/>* >

