Hi Francisco, In Softimage be sure to plot all the transformations ( root and children of course ) and then export everything in FBX.
When you import your FBX content into UE4 you should have a skeletal mesh, a physic body ( for collision ) and an animation file ( which is basically another FBX file ), so be sure to tick "import animation", otherwise you'll have just a skeletal mesh without animations ;) I already tried to import non-human rigs into UE, and from what I've understood you should have always a root and all the other bones as children, otherwise you'll have some errors. If you have any other issue let me know ;) 2015-02-15 10:39 GMT+01:00 Tim Leydecker <[email protected]>: > You mean UE4, right? > > That means using FBX2014. > > Here“s a few general links that may help. > > https://docs.unrealengine.com/latest/INT/Resources/ > ContentExamples/Animation/index.html > https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/ > Animations/index.html > https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/ > BestPractices/index.html > > Cheers, > > tim > > > > Am 14.02.2015 um 22:10 schrieb Francisco Criado: > > Hi guys, >> >> trying to export animated objects with basics transforms and an envelope >> with nulls as bones for a rope, when i check it on fbx review standalone, >> everything seems to be exported fine and working, but when i import it into >> Unreal, there is no animation there. I know the question is more Unreal >> than Softimage related, but some of you are fluid in Unreal, Nicolas are >> you there? ;) >> >> Thanks in advance, >> F. >> >> >

