Hi Francisco,

In Softimage be sure to plot all the transformations ( root and children of
course ) and then export everything in FBX.

When you import your FBX content into UE4 you should have a skeletal mesh,
a physic body ( for collision ) and an animation file ( which is basically
another FBX file ), so be sure to tick "import animation", otherwise you'll
have just a skeletal mesh without animations ;)

I already tried to import non-human rigs into UE, and from what I've
understood you should have always a root and all the other bones as
children, otherwise you'll have some errors.

If you have any other issue let me know ;)

2015-02-15 10:39 GMT+01:00 Tim Leydecker <[email protected]>:

> You mean UE4, right?
>
> That means using FBX2014.
>
> Here“s a few general links that may help.
>
> https://docs.unrealengine.com/latest/INT/Resources/
> ContentExamples/Animation/index.html
> https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/
> Animations/index.html
> https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/
> BestPractices/index.html
>
> Cheers,
>
> tim
>
>
>
> Am 14.02.2015 um 22:10 schrieb Francisco Criado:
>
>  Hi guys,
>>
>>  trying to export animated objects with basics transforms and an envelope
>> with nulls as bones for a rope, when i check it on fbx review standalone,
>> everything seems to be exported fine and working, but when i import it into
>> Unreal, there is no animation there. I know the question is more Unreal
>> than Softimage related, but some of you are fluid in Unreal, Nicolas are
>> you there? ;)
>>
>> Thanks in advance,
>> F.
>>
>>
>

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